Staredit Network > Forums > SC1 Map Showcase > Topic: Evolves Choices Arena
Evolves Choices Arena
Oct 1 2017, 6:00 am
By: MidNighTime  

Oct 1 2017, 6:00 am MidNighTime Post #1



Evolves Choices Arena (2.8)
- Did you enjoy classic Evolves FFA Choices? It's baaaack! with new features and improvements.

Features:
- FFA (Free For All)
- EUD's Added. (Supporting features.)
- Faster Progression. (Fully Reworked.)
- Faster Spawning.
- Misc Additions. (Terrain, Sounds, Etc.)
- Balanced (Meticulously tested.)

Major/Minor Changes
- Players can now recall with there Science Vessal.
- Players can now observe after being eliminated.
- Players can now view cannons leader board.
- Players can no longer siege there tanks.
- Players can no longer use suicide.
- Players can no longer use emp shock wave.
- Players can no longer abuse self-irradiate.
- Players can no longer block selections.
- Players will no longer see attack warnings.
- Players will no longer get points for inactivity.
- Players cannons now fire at 2x's normal rate. (Kills More)
- Players unit masser now has the ability to patrol.
- Players unit masser now move 3x's faster. (Speed)
- Players sky units now move in sequence with ground. (Speed)
- Levels 1-15 unit stats has been reduced by 15%. (Ease Congestion)
- Levels 15-20 unit stats has been reduced by 20%. (Ease Congestion)

Bugs Fixes (All Known Versions)
- Fixed bug causing massive unit congestion. (Reduced)
- Fixed bug allowing units to spawn before selecting.
- Fixed bug where cannons were not stacked properly.
- Fixed bug where mass lock was not aligned with cannons.
- Fixed bug where players would not start at the same time.
- Fixed bug where players units can drift outside the arena.
- Fixed bug where progress was not consistent point values. (Monopoly)

Known Issues (Mostly Tolerable)
- The message "Cannot create more units" is because EUD's prevent extended limits.
- The message "WARNING: Unit unplaceable! (UnitName,Location)" is normal.
- The message "Building exit is blocked" is normal.

Screenshots
- Soon

Download (Mirrors)
- EvolvesArena28.rar

Post has been edited 38 time(s), last time on Feb 13 2019, 1:14 am by MidNighTime.



I'm known as MidNighTime. I enjoy making maps for Starcraft sometimes. Much of my inspiration came from Vanished.

Oct 1 2017, 4:07 pm Dem0n Post #2

ᕕ( ᐛ )ᕗ

What exactly does "balance" mean in an Evolves map? Isn't the point of the map to upgrade your units so that they're stronger than the previous ones? How can you actually balance that?



Memes gather, and now my watch begins. It shall not end until my death. I shall take no wife, hold no lands, father no children. I shall wear no crowns and win no glory. I shall live and die at my post. I am the sword in the darkness. I am the memer on the walls. I am the shield that guards the realms of memes. I pledge my life and honor to the Meme's Watch, for this meme and all the memes to come.

Oct 13 2017, 5:03 pm m.0.n.3.y Post #3



Quote from Dem0n
What exactly does "balance" mean in an Evolves map? Isn't the point of the map to upgrade your units so that they're stronger than the previous ones? How can you actually balance that?
What I liked about some older evolves is that you had a Sci vessel as your spawner. Meaning you could Irradiate/EMP/Defensive Matrix to try and catch up. Only problem was the leader could still do this too haha



None.

Oct 8 2018, 4:56 am MidNighTime Post #4



Map Updated. (10/07/18)



I'm known as MidNighTime. I enjoy making maps for Starcraft sometimes. Much of my inspiration came from Vanished.

Feb 5 2019, 4:29 am MidNighTime Post #5



Map Updated: 02/04/19



I'm known as MidNighTime. I enjoy making maps for Starcraft sometimes. Much of my inspiration came from Vanished.

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[04:00 pm]
Pr0nogo -- more when i finish streaming
[04:00 pm]
Pr0nogo -- initial impressions for the fog of war are, it would be great to be able to toggle between add/remove, instead of the current method
[03:57 pm]
Suicidal Insanity -- Somebody suggested multiselect in the tree view which would be a great idea, except win32 treeviews do not allow multiselect :(
[03:56 pm]
Suicidal Insanity -- Pr0nogo
Pr0nogo shouted: forgot about loc copy/cut/paste, seems to work fine but would be nice to be able to select more than one
Internally it supports up to 255 locations, but I never figured out a good way of allowing multiselect in the UI and still supporting clicking multiple times for overlapping locations
[03:54 pm]
Pr0nogo -- in the paste i used map revealers because duplicating fog of war was such a pain, now i'll use that and let you know how it works out
[03:54 pm]
Pr0nogo -- forgot about loc copy/cut/paste, seems to work fine but would be nice to be able to select more than one
[03:46 pm]
Suicidal Insanity -- And speaking of which, anybody tried location copy / cut / paste, and fog of war copy / cut / paste? Those are included but I suspect barely have been used
[03:45 pm]
Suicidal Insanity -- In my case, there are incomplete features that are included in the normal alphas, but are not included in the branch that contains the RC
[03:13 pm]
NudeRaider -- *there
[03:04 pm]
NudeRaider -- In software developing, when your software reached release candidate status what has to happen for it to become an actual release? Is that just a fancy name for a beta which will only get fixes but no additional features, or are the subtle differences?
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