What are wait 0 milliseconds for?
The only actual use I know of them is that if you want to kill a building and instantly replace it, you'd need a wait 0 in between or the space is technically still occupied and the respawning unit would receive an error for unplaceable unit.
None.
I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.
hypertriggers?
waits 0-83 are equal...
@falkoner, sorry I did not test that. so I think you will be right.
so it should be 0-43.
Post has been edited 1 time(s), last time on Jan 17 2008, 6:15 pm by Ahli. Reason: because Falkoner should be correct
Oh yeah, I meant aside from using them for hyper triggers.
Sometimes you'd have something like
C: Current player has suffered at least 1 death of Terran Marine
A: Create 1 Terran Marine at 'Spawn'
A: Wait 0 milliseconds
A: Preserve triggers
None.
Oh yeah, I meant aside from using them for hyper triggers.
Sometimes you'd have something like
C: Current player has suffered at least 1 death of Terran Marine
A: Create 1 Terran Marine at 'Spawn'
A: Wait 0 milliseconds
A: Preserve triggers
All that does is cause a minor wait in that trigger which sometimes can be good.
Post has been edited 1 time(s), last time on Jan 16 2008, 11:09 pm by Twitch.
None.
Actually, it's 0-42 which is equal time, not 83 like most people keep saying.. And if anyone wants to discredit that, you'd better come up with some good evidence.
And it doesn't necessarily create a Wait Block, I'm pretty sure you just meant a Wait, a Wait Block is when 2 waits block eachother up.
Post has been edited 2 time(s), last time on Jan 16 2008, 10:03 pm by Falkoner.
None.
does it force the game to skip the rest of the actions in a trigger and come back to it on the next cycle?
None.
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
does it force the game to skip the rest of the actions in a trigger and come back to it on the next cycle?
exactly