Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: wait for 0 milliseconds
wait for 0 milliseconds
Jan 16 2008, 8:35 pm
By: fm47  

Jan 16 2008, 8:35 pm fm47 Post #1



What are wait 0 milliseconds for?

The only actual use I know of them is that if you want to kill a building and instantly replace it, you'd need a wait 0 in between or the space is technically still occupied and the respawning unit would receive an error for unplaceable unit.



None.

Jan 16 2008, 8:44 pm Ahli Post #2

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

hypertriggers?
waits 0-83 are equal...

@falkoner, sorry I did not test that. so I think you will be right.
so it should be 0-43.

Post has been edited 1 time(s), last time on Jan 17 2008, 6:15 pm by Ahli. Reason: because Falkoner should be correct




Jan 16 2008, 8:48 pm fm47 Post #3



Oh yeah, I meant aside from using them for hyper triggers.

Sometimes you'd have something like

C: Current player has suffered at least 1 death of Terran Marine
A: Create 1 Terran Marine at 'Spawn'
A: Wait 0 milliseconds
A: Preserve triggers



None.

Jan 16 2008, 8:58 pm Twitch Post #4



Quote from fm47
Oh yeah, I meant aside from using them for hyper triggers.

Sometimes you'd have something like

C: Current player has suffered at least 1 death of Terran Marine
A: Create 1 Terran Marine at 'Spawn'
A: Wait 0 milliseconds
A: Preserve triggers
All that does is cause a minor wait in that trigger which sometimes can be good.

Post has been edited 1 time(s), last time on Jan 16 2008, 11:09 pm by Twitch.



None.

Jan 16 2008, 9:47 pm payne Post #5

:payne:

:omfg: Wait block!!
Okay... useless post, :><:



None.

Jan 16 2008, 9:50 pm Falkoner Post #6



Actually, it's 0-42 which is equal time, not 83 like most people keep saying.. And if anyone wants to discredit that, you'd better come up with some good evidence.

And it doesn't necessarily create a Wait Block, I'm pretty sure you just meant a Wait, a Wait Block is when 2 waits block eachother up.

Post has been edited 2 time(s), last time on Jan 16 2008, 10:03 pm by Falkoner.



None.

Jan 17 2008, 1:41 pm fm47 Post #7



does it force the game to skip the rest of the actions in a trigger and come back to it on the next cycle?



None.

Jan 17 2008, 4:46 pm NudeRaider Post #8

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from fm47
does it force the game to skip the rest of the actions in a trigger and come back to it on the next cycle?
exactly




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