Staredit Network > Forums > Portal News > Topic: StarCraft II Patch 2.1 Goes Live
StarCraft II Patch 2.1 Goes Live
Jan 21 2014, 8:05 pm
By: DevliN  

Jan 21 2014, 8:05 pm DevliN Post #1


STARCRAFT II: HotS - Patch 2.1 Goes Live
--- client update ---

Quote from Kotaku
StarCraft II just took one large step closer to free-to-play.

Patch 2.1, the latest update for Blizzard's real-time strategy game, expands StarCraft II's free Starter Edition to three races and opens up all custom games to absolutely anyone. So if someone uses StarCraft II's map editor to make the next DOTA—which itself was originally a custom WarCraft III map based on a custom StarCraft map called Aeon of Strife—anyone can play it.

So if you make a map or game in the Blizzard Arcade, you can invite all of your friends to play it—not just the ones who own StarCraft. That's pretty damn cool.

The patch goes live today. Blizzard made a funny video to commemorate the occasion—you can watch it above.

Post has been edited 1 time(s), last time on Jan 21 2014, 8:16 pm by DevliN.

\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Jan 21 2014, 10:12 pm NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

I've been able to play earlier this day, but since I tried to load an arcade map that I downloaded into the editor it doesn't work anymore. Could be a coincidence because of the patch, but the patching should be long over by now. (11am PST)

When I try EU realm it says I got the wrong version and I should wait until the realm is done patching. How long will that be?
US realm is also down works now.

Anyways, great move from Blizzard and ensured that I will be buying the Protoss campaign. Would've bought Zerg too but I'm worried that I can't play all races then.

Jan 21 2014, 11:14 pm Ahli Post #3

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Jan 25 2014, 8:57 am payne Post #4


Has it ever been clarified how it works about the property over the maps you publish?
If someone was to invent a brand new type of game that would revolutionize the gaming industry... would Blizzard claim property over it? (For example...)


Jan 25 2014, 11:48 pm Ahli Post #5

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Moar hype by Blizzard!

Jan 26 2014, 3:42 am Pr0nogo Post #6

A far cry from that Bluzzard Marketplace they were planning on since before the game launched, but that's a good thing in my book.

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[02:00 pm]
NudeRaider -- You are undead, why wouldn't you and your creations (GPTP) exist as (in) graves? I don't get why this needs fixing.
[01:58 pm]
UndeadStar -- I don't know in how many people imagination me and/or my GPTP existed as graves, but this will finally be fixed now that I've made the online code available
[10:26 am]
NudeRaider -- I can't say but it sounds plausible. You'd still have the problem with the palette.
[10:25 am]
Oh_Man -- it's not like the pixels themselves are inherit to one tileset or another.
[10:24 am]
Oh_Man -- Couldn't you redefine all the tiles from the other tilesets to be read as part of just one tileset instead of multiple perhaps
[10:16 am]
NudeRaider -- *make new tiles
[10:15 am]
NudeRaider -- The map structure only ever recognizes one tileset at a time. So you'd have to define your own map format then make an .exe that can load such files. I don't think it's ever been done; it sounds like a lot of work. What's commonly done with modding is creating a new tileset. Then you decide which tiles go in there. You can also make new ones. You will probably also have to create a new palette as the different tilesets share only part of their colors. Finally entering speculation territory you could maybe use EUDs to dynamically change the graphics of certain tiles. Not sure if it's possible, but if it is, you better make a topic for it.
[04:11 am]
O)FaRTy1billion[MM] -- no, that's not a thing you can do without modding the game
[03:56 am]
youarenotworthy -- I forget, did starforge ever allow you to mix tilesets?
[03:44 am]
O)FaRTy1billion[MM] -- use scmd or NudeRaider
NudeRaider shouted: You are right, however, in that the Remastered *graphics* are just a skin are interchangeable, even midgame. Skinability being another new functionality. Anyways, for tools that rely on the original mpqs you will have to obtain a legacy version of sc.
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