Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Need help with starforge [Unit problems]
Need help with starforge [Unit problems]
Jan 4 2008, 12:34 pm
By: shafka  

Jan 4 2008, 12:34 pm shafka Post #1



I have this problem...When i started creating an UMS map everything was fine, then i reached my unit limit (so i made it higher in options section) now i am at the end of my map, and this happens: i launch starcraft to test my map, and triggers are messed up because there are a lot of units missing in game. WTF???? with "black sheep wall" cheat i open fog and in 2 levels of my map there are almost no units (90% gone). Why does this happen [in options unit number is 10000, so i think it should work] Is it buged or if anyone has any ideas please help. Thank you!

P.S. Unit are not gone because of placement on terrain, and they are not stacked or whatsoever.

Post has been edited 1 time(s), last time on Jan 4 2008, 12:41 pm by shafka.



None.

Jan 4 2008, 2:31 pm y10k Post #2



Starcraft itself has a unit&sprite limit ( about 1650), no matter what you set in staredit.



None.

Jan 4 2008, 4:25 pm Falkoner Post #3



1700 is the actual unit limit I believe, the actual sprite limit is 499.



None.

Jan 4 2008, 7:31 pm DT_Battlekruser Post #4



The unit limit is 1700, because of fixed LocalID RAM allocation, and the sprite limit is really complicated, but it's something in the thousands.



None.

Jan 4 2008, 7:45 pm Falkoner Post #5



I mean, the basic sprite limit, like doodad sprites.



None.

Jan 4 2008, 7:45 pm who Post #6



Use a spawning system instead and create the units when you actually need to use them.



None.

Jan 6 2008, 11:23 am shafka Post #7



Ty for info :)



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[2024-5-07. : 7:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[2024-5-05. : 9:35 pm]
Vrael -- that is insane
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