Staredit Network > Forums > Games > Topic: Marching squares algorithm
Marching squares algorithm
Aug 13 2013, 8:40 am
By: Lanthanide  

Aug 13 2013, 8:40 am Lanthanide Post #1



Figured this was the best forum for this. Just something interesting I came across on the internet that I think people here would be interested in. It's the algorithm used to generate tilesets for games, including Starcraft.

http://blog.project-retrograde.com/2013/05/marching-squares/



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[06:47 am]
NudeRaider -- lil-Inferno
lil-Inferno shouted: nah
strong
[05:41 am]
Ultraviolet -- 🤔 so inf is in you?
[04:57 am]
O)FaRTy1billion[MM] -- my name is mud
[04:35 am]
Ultraviolet -- mud, meet my friend, the stick
[10:07 pm]
lil-Inferno -- nah
[08:36 pm]
Ultraviolet -- Inf, we've got a job for you. ASUS has been very naughty and we need our lil guy to go do their mom's to teach them if they fuck around, they gon' find out
[05:25 pm]
NudeRaider -- there he is, right on time! Go UV! :D
[05:24 pm]
lil-Inferno -- poopoo
[05:14 pm]
UndeadStar -- I wonder if that's what happened to me. A returned product (screen) was "officially lost" for a while before being found and refunded. Maybe it would have remained "lost" if I didn't communicate?
[03:36 pm]
NudeRaider -- :lol:
Please log in to shout.


Members Online: 9andrewc551hh6, Roy, 3sophiee7923ea3