is there any way to sence Rine A's hp and set Rine B's to be equal? RIne A will be attacked by a ling lets say. i need Rine B's hp to corrospond with Rine A's hp so i can swap them.
None.
This isn't possible. Perhaps if you thought way way way out of the box, there'd be a way to make it semi-work, but not really. Perhaps EUDs, but I suggest not messing with them.
The only way that really comes to mind (this is really stupid) is if you assume the the ling does x dammage per second to the marine, then you set the other marines hp accordingly (death counters would be required to track where the second marines hp should be at).
Post has been edited 1 time(s), last time on Jan 3 2008, 8:05 am by Ejac.
None.