Title says it all.
The unit the computer is using is a Ghost.
I tried giving a "Weapon - Nuke" cargo unit to that specific Ghost and ordering it to Nuke in a Region, but it didn't work.
None.

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.
Nuke uses a calldown effect. That is used in combination of an Arm Magazine ability that defines a calldown effect.
Then the nuke calls a persistent that basically does everything you need for a nuke.
So, you can drop nukes without having to build nukes somewhere else with the following modification:
- remove the requirement "has nuke" in the command section of the ability
- change the effect to "Ghost - Nuke (Persistent)"
- remove the suicide effect used somewhere in it (else ghost is killed)
- remove the launch actor (else, it's played at ghost)
Would this affect all of the Nukes?
I have a level where -players- are using Nukes.
EDIT: And I'd like to cast that Nuke via triggers if possible.
Post has been edited 1 time(s), last time on Dec 12 2012, 3:12 am by payne.
None.

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.
Can't you just give the computer ghost academies and order them to build nukes?
When they are ready, you can order a Ghost to nuke a point with "Order unit" trigger action. Click on the "(" to change the type of the order.
Can't you just give the computer ghost academies and order them to build nukes?
When they are ready, you can order a Ghost to nuke a point with "Order unit" trigger action. Click on the "(" to change the type of the order.
Worked perfectly.
One last question: when the Academy that built a nuke is destroyed, is the Nuke destroyed with it?
(I want to prevent players that have built Nukes but didn't use it from using it in other levels by destroying their Academy.)
None.

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.
One last question: when the Academy that built a nuke is destroyed, is the Nuke destroyed with it?
(I want to prevent players that have built Nukes but didn't use it from using it in other levels by destroying their Academy.)
It should be destroyed with it. That's how it should work in melee...