Staredit Network > Forums > SC1 Map Showcase > Topic: Jungle World FFA
Jungle World FFA
Nov 21 2012, 10:29 pm
By: Radical924  

Nov 21 2012, 10:29 pm Radical924 Post #1

Here is the map everyone was helping me with two months ago. I have made a small tutorial/map showcase video to show how the map works and explain the different programs used in the process. I am a noob when it comes to maps so this was a tutorial for beginners and such like me. So here is the link to the youtube video and all the downloads are in the description. Thanks for all the help!

Here is the current download link: Current Link

Stay tuned to this link if I update: Video Link

Post has been edited 2 time(s), last time on Nov 23 2012, 8:24 pm by Radical924.


Nov 21 2012, 10:45 pm Azrael Post #2

I would suggest adding the map itself.

Nov 21 2012, 11:08 pm Pr0nogo Post #3

Download is in the description.

Nov 21 2012, 11:22 pm Azrael Post #4

I know. This isn't a video promotion forum.

I would suggest adding the map itself.

Nov 22 2012, 9:55 am Radical924 Post #5

I'm sorry I didn't post the map because it was more of a concept showcased in the video. The map was used to display the "basics" of that concept. Also I tend to pay more attention to the links in the video description so it made more sense to me to send you to the video so you won't get any "dead" links. Nevertheless I will provide the current link from the video and I am sorry for any inconvenience. I put the link in the first post.

Post has been edited 2 time(s), last time on Nov 24 2012, 2:30 am by Radical924.

Nov 22 2012, 3:54 pm Pr0nogo Post #6

Your video had an AI on Area Town. Do your triggers account for different scripts that affect different players? For example, a Zerg AI script won't work with a Protoss player, and Area Town is something you definitely want to avoid because the AI will just sit there and mine minerals the whole time.

Other than that, it's a good concept and it has a good method of propagation, so good work.

Nov 22 2012, 8:01 pm Radical924 Post #7

No the race is predetermined but the units the player controls are not. If units can spawn successfully a script is ran; if not, then the player randomly re-chooses a spawn location, race and difficulty.

NEVERMIND I looked and there are no triggers that have area town in them so this bugs reason is still unknown if you have any thoughts into why this is happening post them below thanks. I will be sure to fix it if a solution develops. I see the problem here: Starcraft Video 16m03s Open the link and you will see that the zerg AI is doing nothing, also note that sometimes zerg AI's will build stuff.

Post has been edited 7 time(s), last time on Nov 23 2012, 8:22 pm by Radical924.


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