Caves + open terf mixed tile-sets?, (making the cave look like a cave)
Post #1 Dabbu Jun 29 2012, 3:30 pm
Post #2
IskatuMesk
Jul 12 2012, 10:33 pm
Post #4
IskatuMesk
Jul 15 2012, 11:54 pm
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Ah, you wanted per-player lighting. Yeah, I don't really know about that. Editing the normal maps won't effect the shadows, just the way the normal lighting works on textures (shadows are different, since they are dynamic based on meshes).
If you have a falloff the skybox vanishes from my tests back in early release, not sure if they fixed that. |
Post #5 Dabbu Jul 16 2012, 12:09 am
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The Falloff should work for background ( I guess shadows too )
I had that happen today and didn't realize it was happening. Was changing the map backgrounds and I could not see them in game because I was applying a camera via triggers at the start of the map and forgot about it... drove me nuts for hours. ![]() ![]() ![]() ![]() ![]() ![]() |
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