Hi, thanks for the feedback... it is very much appreciated...
* Second, your "Super Structure" build menu doesn't have the resource cost icons shown properly. You can fix that in TBLPad.
I noticed that the resource cost is hardcoded, it's only displaying icons within a certain range of the table. I am using a part of the table that's outside of the boundary so I had to find some other ways to display it. In the upcoming 0.4 beta release, it should display properly.
* Third, your Incubator and Warp Gate don't have Set Rally Point buttons. Fix that in FireGraft; don't forget the "Allow all buildings to rally" EXE edit. If you need an updated FireGraft, look around the modding discussion forum.
Unfortunately, this was the part I forgot about, only to realize later that I missed something. As of now, I am conserving card menus since "Change button" on FG consumes units in order to provide a subcard menu. Maybe, when everything's completed, I may add rally points, which could be added in later versions.
* Fourth, your Xion Druid is bugged. You cannot make anything except Hunters due to supply problems. Not to mention that the required supply isn't even shown.
Yup, it is... it will be fixed once I finished modifying the Zerg.
* Fifth, Xion's Astral Influence spell causes all 800 of his shields to instantly disappear. Unless this is intentional behavior (which would be rather stupid imo, since it's most of his health), you can fix that via the FireGraft EXE edit "Mind Control -> Remove shield loss".
Yes... Mind control controls a unit permanently so it comes at a price. But Xion can regenerate his HP even if he gets hit so he has no problem with it. But I am going to weight this at the end and see whichever fits. I am considering your suggestion on this matter though.
* Sixth, Zerg Batalisk causes the game to crash when it dies. Didn't get the chance to test other units.
This is bad... looks like an Iscript error... I will look into this... Thank for informing me...
* Seventh, Xion Ra is massively overpowered. 70 damage, super long range, that deals Normal type damage and inflicts Acid Spores. And he costs, what, 250 minerals and gas?
It was adjusted to 400 Minerals and Gas. But I'm not sure if it's still too much... I'm going to rebalance this one...
* Eighth, the Xion AI is retarded and doesn't build any of your custom units. At all.
I haven't yet edited the AI. It should be on the last part of modification since I'm still adding more units and I haven't decided as to what to do with them yet.
* Lastly, I see you used a great many custom GRPs. However, I don't see any kind of credits given to their authors, either on your blog, or included with your mod download (which would be the sensible choice). That's borderline theft, and at the very least a violation of the author's wishes.
The author's will be credited in the upcoming or final versions. I will see to it... Thanks for reminding me. Unfortunately, some sprites were taken from a decease SC resource site so I dunno who was the original author. The SC II units on the other hand was taken from Fenix's SC SC II mod. See
hereOther than that, it's not that shabby. Not many large glaring bugs, and the few bugs that are present are acceptable considering this is an early version. Look forward to seeing more!
Thanks... the insights you provided are very helpful... I wish people could give more feedbacks. It is critical to the development of the mod.
None.