Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Stacked Unit Sprites that can shoot
Stacked Unit Sprites that can shoot
Dec 22 2007, 9:12 pm
By: TartarusMkII  

Dec 22 2007, 9:12 pm TartarusMkII Post #1



No, but some people might want to know the answer anyway =P so what if we dont have a search function? alot of questions can be answered even on the first page



None.

Dec 22 2007, 9:19 pm Riney Post #2

Thigh high affectionado

Fine, here be the map that people can teach them selfs with

The "P1" Location is in the VERY lower left, its 3x3 pixels (Zoomed in a 400x)



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-- Updated as of December 2021 --

Dec 22 2007, 9:27 pm Zero Ame Post #3



for future red marine, hypers only require you to copy the trig with the waits 2 times so there are 3 of them

and also, that map crashes when player tries to look at reds units



None.

Dec 23 2007, 12:21 am Vi3t-X Post #4



They dont crash for me... I dont see the problem (No, I dont have a hack)

Post has been edited 1 time(s), last time on Dec 26 2007, 3:52 pm by Mini Moose 2707. Reason: Off topic



None.

Dec 23 2007, 1:13 am Falkoner Post #5



It will only crash if you look at them while the process to change them is being done.



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[11:31 pm]
Vrael -- :wob:
[08:42 pm]
Ultraviolet -- :wob:
[2024-5-08. : 10:09 pm]
Ultraviolet -- let's fucking go on a madmen rage bruh
[2024-5-08. : 10:01 pm]
Vrael -- Alright fucks its time for cake and violence
[2024-5-07. : 7:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
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