Poker Defense Nova [4.30] ELITE, First public release of the NEW Poker Defense
Post #1 DankBudSmoker Mar 4 2012, 7:21 pm
Post #3 DankBudSmoker Mar 6 2012, 1:27 am
Post #4 Caedo Mar 9 2012, 12:44 am
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This version is pretty freakin awesome.
The difficulty curve hit me pretty hard after the kerrigans. After a certain point too, the bonus chooser units (Ace Combo) etc, stopped appearing all together, not sure whether or not that was scripted that way on purpose but still, I like this revision. Keep it up! ![]() ![]() ![]() ![]() ![]() ![]() |
Post #6 DankBudSmoker Mar 9 2012, 6:05 pm
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Thanks =D im rly glad u guys like it, I just released the latest version and all the bugs have been fixed. I removed tanks because they caused a crash and sucked anyways. I replaced them with other terran veh units or pikachus etc. The 5 tank automatic mix-up now gives 1 gol and 1 vulture. I think this will also make terran vehicles much more playable with their now improved upgrades.
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Post #7 N4p0 Mar 11 2012, 8:17 pm
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hio . i played all maps from poker very< much times and now i wanted to give u some bugs
may u can look at it and try to fix this new poker elite v2 1. all units under the arbiter are not using when enough slow units for hero * in battle field * 2. plague is very bugged ... not all are making it when battle started . 3. units staying still in wall after stacking to making nexus. 4. plz make secret after the game morelonger .. most of users cant remember, whats specials combos at and shown ![]() ![]() ![]() ![]() ![]() ![]() |
Post #10 Bebs Mar 12 2012, 4:21 am
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alright, well the first time i played i got to lvl 48 with chons/goons.
critics: 1. Not a problem with the game, but the first time i created it, after you start the game and go to the description screen, one of the dudes didnt click start. After waiting for 2 minutes i said fuck it and rm'ed. idk if thats an sc problem or the game itself. 2. I dont have a problem with a challenging game, but when you cant beat it with a certain unit (protoss), why the fuck even have them. I was raping shit, then it slowly progressed and it seemed all the terrain players were going well but i started to slow down. I had more heros and equal upgrades but wasnt killing shit. When you say "Much more difficult and balanced levels", and "Totally redone terrain", it makes me feel like terrain is the only suitable type for this game. Chon/Goons would win for me everytime last vers, now the levels are much harder but im still using the same shitty units. Ill be suprised if anyone ever beats it with protoss or zerg. Why is terrain better? terrain was easy to win everytime too last vers (goliaths were best unit), so why is it the only type that gets an upgrade (i agree the ghosts needed some extra dmg but thats it). Next time i play this, im goin goliaths or rines and ill see how they compete. also, and this was topblaireaus mistake, for the 4 spots to put ur units to unlock the safety box. why do 2 have to be behind different paths, we had 4 guys at lvl 48 and just opened the first path. youd need 5 highly skilled players to get it by level 60. but by then whats the point, get a couple upgrades i guess but they already cost 250mins Im talking about the constructive criticism, overall, its 100x better designed, changing card method is genius and u dont get fucked over with time constraint. Sick game, maybe im wrong up there, only played it once, but chons/goons would merk poker d anyday. we'll see This post was edited 2 times, last edit by Bebs: Mar 12 2012, 4:40 am. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #14 NekoKyd Apr 3 2012, 2:47 pm
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Welp, I'm not really sure if you have the same system as Topblaireau did. But when you get a certain number of units, it'd make a hero right?
So let's say for example: 9 Normal Archons make 1 Hero Archon. I'd get 10 Normal Archons and all of them would die to make a Hero Archon... Now that makes me confused, because I needed 9 to make a Hero, not 10. So why would all 10 die? If you have odd numbers in your triggers, Please make it so it stays odd numbers! If I get 10 Normal Archons, 9 Should die, and leave me with 1 Normal and 1 Hero Archon. Please take a look into this. Ever since Topblaireau abandoned his map, and you came out with this. I've been wanting to share this information. Now onto the positive side of things: Great work with the Terrain, I love it! Nice job nerfing Archon/Goon damage. Now it isn't super easy to win with them! Great job with double or nothing, I like that. And the egg for bonus money. Though the egg is somewhat cheap, If the first person to kill it gets the bonus, It'd make it super easy for Player 1 to kill it first, since he's right there. Maybe sticking it into a place that only air can get to, but not so close to other players? Onto something else: I like how you cleared out all of the extra units, thus making it harder to max out the map. Great thinking. Here's the downside: Now we have no idea how many units it takes until we get a hero units of the kind. Maybe, some help beacons to show us a list of all the 'mixes' and such. Also as the last thing I am going to say: Thank you for keeping my name on the flying bird, I appreciate that. Stupid wall of text, TL;DR! ![]() ![]() ![]() ![]() ![]() ![]() |
Post #16 DankBudSmoker Aug 18 2012, 3:54 pm
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