I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.
STARCRAFT II - Questions from the Community
--- Melee Balance ---
Blizzard's Starcraft 2 balance designer David Kim published a new article which gives some thoughts about some potential balance issues brought up by the community.
You can read the article here.
Post has been edited 1 time(s), last time on Feb 10 2012, 7:18 pm by Ahli.
I had no idea mass mutas vs toss was broken....
I'll believe it when I see the build order.
I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.
I had no idea mass mutas vs toss was broken....
I'll believe it when I see the build order.
Sentries + Guardian Shield + Stalker OR psi storm OR Archon (without magic box usage by mutalisks)
I don't think that it is totally broken. There is no real super strong counter, but that seems fine.
Maybe it's one of those things that doesn't make sense on paper, but work out some how. I mean, the opponent literally has to go zealot+sentries, and not make any cannons for this to be good....
Testing now.
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
and not make any cannons for this to be good....
Cannons are not effective at stopping a muta ball.
Only had 2 games where I did it right. I must say I'm impressed. It's not so much that it's better than typical roach stuff, just that it requires way less skill. It's so easy to do, and I must say I'm luvin it.
I had no idea mass mutas vs toss was broken....
I'll believe it when I see the build order.
Sentries + Guardian Shield + Stalker OR psi storm OR Archon (without magic box usage by mutalisks)
I don't think that it is totally broken. There is no real super strong counter, but that seems fine.
Mutas can dodge psi storm, easily outrun archons and sentries, and overcome stalkers and phoenixes with splash damage. It's not as easy as it sounds for protoss to fight mass muta.
None.
they cant overcome pheonix
They can't overcome phoenixes if either the protoss way overbuilds phoenixes, or if the zerg never manages to catch the phoenixes, but if the protoss only makes a reasonable number of phoenixes (say, off of 2 stargates on 2-3 bases), they don't stand a chance. If the protoss makes too many phoenixes, the zerg can pull a quick tech switch into roaches or something and the protoss player automatically loses because they don't have things that kill ground. If the protoss player doesn't make enough phoenixes, they'll either lose all of them or let the mutas do too much econ damage.
None.