Specialists, A Special Forces map...with a little more.
Post #1 Caedo Jan 23 2012, 3:12 am
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The Specialists SPECIFICATIONS
STORYLINE/INTRODUCTION Just about everyone has enjoyed special forces. I've found that some of them are lacking in several categories, be it challenge factor, terrain details, an actual plot, abilities/spells, etc... This map will take place on a world that is swiftly being assimilated by The Plague (Zerg/terran/protoss hybrids), most of the systems surrounding this planet have also been taken over. The hired players (Galactic Mercenaries) will have a choice between 9 different mercenary units to destroy and kill each cerebrate and boss unit that controls each region on the planet's surface. There are planned plot twists involving both the people the players are hired by and the true leader of The Plague. This map will require teamwork from both melee and ranged units because the enemy is programmed to make getting from point A to point B more difficult than it appears. Each unit is currently being balanced for the most effective combination in groups. (More to come!) FEATURES
DETAILS
SCREENSHOTS/DEMO For You Testers Out There Here is a beta of this project, give it a try! PROGRESS
UPDATES Code01/22/2012 -Began Placement of death counters instead of standard timer. (I KNOW!) 01/25/2012 -Death Counters completed for the core triggers. -Game timer completely removed. -Terrain altered, added some custom tiled work as well. 02/17/2012 -Extra players utilized for buildings. -3 abilities added and useable. (Observer, recharge, heal) Extra spawns in each zone, better patrols. 03/17/2012 -Second Area near completion, extra spawns and limiters need added. -Third Area basic terrain completed (open for change of course). -Fully functional second base after tests and retests. -Flavor text and extra dialogue added for both objectives and certain units. -Objective pings (timed by death counter), shown if objectives still exist. Map Production Template This post was edited 8 times, last edit by Caedo: Mar 18 2012, 9:21 pm. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #2
UnholyUrine
Jan 23 2012, 3:32 am
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