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lil-Inferno's Indie Game!, CURRENTLY IN DEVELOPMENT!

Creator: lil-Inferno
Time: Jan 15 2012, 10:01 pm

Post #21     poison_us Feb 16 2012, 2:22 am

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I'm testing consecutive defeats of enemies granting a multiplier to score gained (e.g. enemy 1 gives 5 score, enemy 2 gives 10 score, enemy 3 gives 15 and so on until the player touches the ground). It works!
Why not do it in powers of two? Such as 1, 2, 4, 8, etc.? If you don't have a clusterfuck of enemies the multiplier becomes very valuable if you can maintain it ;D

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Still waiting on that next turn, Azrael.
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Post #22     lil-Inferno Feb 16 2012, 2:49 am

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I'm testing consecutive defeats of enemies granting a multiplier to score gained (e.g. enemy 1 gives 5 score, enemy 2 gives 10 score, enemy 3 gives 15 and so on until the player touches the ground). It works!
Why not do it in powers of two? Such as 1, 2, 4, 8, etc.? If you don't have a clusterfuck of enemies the multiplier becomes very valuable if you can maintain it ;D
The point of the +5 multiplier is to immediately give a substantial award, whereas it would take 5 stomps in a row with powers of two to reach the potency of the +5 multiplier.

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Post #23     Heinermann Feb 20 2012, 2:47 pm

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Download doesn't work...
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There was a problem with your download

We apologize, but we are having difficulties processing your download request. Please be patient while we try to repair your download request.
Then it says "Restarting download in 5..." and same thing happens.

EDIT: Nevermind it now works.

Uninstalling the application in Win7 64 does not work. (Programs and Features: Slick -> Uninstall)
This post was edited 1 time, last edit by Heinermann: Feb 20 2012, 2:58 pm.

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Post #24     MadZombie! Feb 20 2012, 4:23 pm

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The size of your main character doesn't match with the rest of the games art. He's too small and thin. He needs more pixel muscles.

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Post #25     lil-Inferno Feb 27 2012, 3:05 am

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To give an update, I've reached a huge milestone in this game's progress - the first world (consisting of 20 levels) is completed and just needs to be slightly wrapped up (e.g. levels rearranged so more difficult ones are later), and I'm now working on the second one. Soon enough this project will be completed and on XBLIG. ;D

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Post #26     lil-Inferno Mar 5 2012, 3:46 am

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Lots of progress being made. The second world is about halfway finished, and then I'll just have to make a third one, do some finishing polish (including menus, level transitions and such) and then it'll be done unless I feel like adding more worlds which I probably will.

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Post #27     samsizzle! Mar 5 2012, 5:18 am

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Fuck the desert world looks awesome. I still haven't gotten that far.

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Post #28     lil-Inferno Mar 19 2012, 1:46 am

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:)

Second world is done. This is the first level of the third, introducing falling tiles (which were a bitch to code).

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Post #29     lil-Inferno Apr 9 2012, 9:38 pm

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Now the third world is done. All that's left is two more.

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This is a screenshot of what I plan the fourth to look like (it's not necessarily a level). It's supposed to be a world war one battlefield type of thing, which contrasts a lot with the cutesie little first world. There's going to be land mines, howitzers, zeppelins, and other fun stuff to kill you.
This post was edited 1 time, last edit by lil-Inferno: Apr 10 2012, 12:23 am.

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Post #30     lil-Inferno May 13 2012, 9:19 pm

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The game is VERY close to completion! There's menus, automatic saving/loading, and all I have to do now is add a few more levels (there are 95 now, aiming for 100) and then polish it up a bit.

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Post #31     CecilSunkure May 13 2012, 9:37 pm

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The game is VERY close to completion! There's menus, automatic saving/loading, and all I have to do now is add a few more levels (there are 95 now, aiming for 100) and then polish it up a bit.
I love those background tile images, very well done. I'd advise keeping the art a bit more consistent. Some images have strange pixel sizes compared to others. Generally you want your images' pixel sizes to all be the same format. However I can see your 3 pixel color palette on the large stone in the background, just chillin there at the top right :P

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[09:12 pm]
Sacrieur -- au revoir
[09:10 pm]
Azrael -- Night :kame:
[09:10 pm]
Sacrieur -- PARIS TEH CITY OF ZE LOVES
[09:10 pm]
Azrael -- Thanks for maintaining the infos ^^ I'll try to find another hotspot when I hit Paris.
[09:09 pm]
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[09:08 pm]
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[09:08 pm]
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