Creating a 'Hop' Ability, Beginner Level Ability Creation
Post #1 Aniketos Jan 15 2012, 5:40 pm
Post #2
DevliN
Jan 17 2012, 8:44 pm
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SOMETHING STATUS GO
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Hmm. You could create a dummy ability (as in an ability that has no real effect other than to activate a Trigger) that can only be used near walls (via Triggers) that will jump the unit over the wall. Otherwise you could create a jump ability, but the player would then be able to use that anywhere and theoretically target any area to land on.
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Post #3
Ahli
Jan 17 2012, 9:01 pm
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Nothing yet! Almost done. Very powerful, very strong.
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I would do what Devlin suggested.
In addition to that, you can use a launch missile ability to launch a fake unit (missile) and hide your real unit with a buff. You would trigger that ability using the order action in the trigger editor. You would need: -missile that looks like the unit -behavior that hides the caster -ability -starting set: ---effect that launches missile ---apply that hide buff to caster -ending set: ---teleport with range 500 to force placement at target point ---removal of the hide buff from the caster to make him visible again -launch effect that uses your missile, starting effect and hit effect. -actors like every other missile launch has. In the end it would look like the leap skill in my diablo map. ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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