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Freezing Firebats...

Creator: EzDay281[MM]
Time: Dec 16 2007, 12:51 am

Post #1     EzDay281[MM] Dec 16 2007, 12:51 am

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As the empics yetch to ingorilate errifins, we mascols bleen.
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As posted on Maplantis:

In all of my previous mods ( my first, NovaCraft, with Tempest Replay, and a bunch of unfinished/testbed mods ) , I've had troubles with the Firebat.
When I tell it to attack, it'll shoot once, and then just do nothing. He'll stand there with his arms raised, refusing to rptattk. Depending on just how I change it, he'll even freeze there, ignoring any subsequent commands I give him.
If you look at any of my mods, I've modified plenty, plenty of other attack scripts. I've tried completely replacing the Firebat iscript ( including header information ) with the Ghost's, and then changing appropriate values ( ID, imgul pointers, etc. ) , but still no luck.

Anyone know why? Hardcoded, some obscure *.dat value I've overlooked?
I am gooey...
Pour me, poke me, watch me gloop!
And before you say, 'fooey,'
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Post #2     Pyro-Fire Dec 16 2007, 8:14 am

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make some icebats. that would be cool.
[09:06 am] Yoshi da Sniper -- Latova has like, sexy error pages
[09:06 am] Yoshi da Sniper -- I almost don't want to fix the problems and just stare at them for hours
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Post #3     who Dec 16 2007, 1:12 pm

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I'm not sure, but sometimes you need to add an "ignorerest" (IceCC 1.3) at the end of the attack script.
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Post #4     EzDay281[MM] Dec 16 2007, 2:20 pm

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As the empics yetch to ingorilate errifins, we mascols bleen.
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QuoteI'm not sure, but sometimes you need to add an "ignorerest" (IceCC 1.3) at the end of the attack script.

Ghosts ( and almost all units, for that matter ) include that opcode. So that's not the problem.

It's solved now ( for those interested, the Maplantis thread has more replies and information ) . Apparently, Firebats want to have a Goto FirebatWalkingToIdle opcode before the next animation header ( i.e., InitialGroundAttkToIdle ) , whereas most units just need it to be in the sequence
I am gooey...
Pour me, poke me, watch me gloop!
And before you say, 'fooey,'
Find me to be a wonderful soup!
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