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As the empics yetch to ingorilate errifins, we mascols bleen.
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As posted on Maplantis:
In all of my previous mods ( my first, NovaCraft, with Tempest Replay, and a bunch of unfinished/testbed mods ) , I've had troubles with the Firebat.
When I tell it to attack, it'll shoot once, and then just do nothing. He'll stand there with his arms raised, refusing to rptattk. Depending on just how I change it, he'll even freeze there, ignoring any subsequent commands I give him.
If you look at any of my mods, I've modified plenty, plenty of other attack scripts. I've tried completely replacing the Firebat iscript ( including header information ) with the Ghost's, and then changing appropriate values ( ID, imgul pointers, etc. ) , but still no luck.
Anyone know why? Hardcoded, some obscure *.dat value I've overlooked?
As posted on Maplantis:
In all of my previous mods ( my first, NovaCraft, with Tempest Replay, and a bunch of unfinished/testbed mods ) , I've had troubles with the Firebat. When I tell it to attack, it'll shoot once, and then just do nothing. He'll stand there with his arms raised, refusing to rptattk. Depending on just how I change it, he'll even freeze there, ignoring any subsequent commands I give him. If you look at any of my mods, I've modified plenty, plenty of other attack scripts. I've tried completely replacing the Firebat iscript ( including header information ) with the Ghost's, and then changing appropriate values ( ID, imgul pointers, etc. ) , but still no luck.
Anyone know why? Hardcoded, some obscure *.dat value I've overlooked?
I am gooey... Pour me, poke me, watch me gloop! And before you say, 'fooey,' Find me to be a wonderful soup!
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