Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Illegal Resource Placement
Illegal Resource Placement
Dec 15 2007, 3:57 pm
By: TartarusMkII  

Dec 15 2007, 3:57 pm TartarusMkII Post #1



How do i place minerals and gas close to the command center buildings in draft 2?



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Dec 15 2007, 4:07 pm Falkoner Post #2



Options>Units Then disable 'require mineral distance'



None.

Dec 15 2007, 4:18 pm TartarusMkII Post #3



meh i dont have that 0_o this is in draft 2. do i have an older version er somethin? >.>



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Dec 15 2007, 4:25 pm Falkoner Post #4



http://Falkoner.CoW.GooglePages.com/Programs.html

Get the one there.



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Dec 15 2007, 4:30 pm TartarusMkII Post #5



ty



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[11:31 pm]
Vrael -- :wob:
[08:42 pm]
Ultraviolet -- :wob:
[2024-5-08. : 10:09 pm]
Ultraviolet -- let's fucking go on a madmen rage bruh
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Vrael -- Alright fucks its time for cake and violence
[2024-5-07. : 7:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
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