Post #1
TartarusMkII
Dec 15 2007, 3:56 pm
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Draft says ive reached the maximum ammount of units. any way to bypass this?
Draft says ive reached the maximum ammount of units. any way to bypass this?
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Post #2
Falkoner
Dec 15 2007, 4:08 pm
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Taking StarCraft Map Making to the Limit!
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Nope, 1650 is the max, but in-game you can have 1700, but no, no way to bypass that.
Nope, 1650 is the max, but in-game you can have 1700, but no, no way to bypass that.
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Post #3
TartarusMkII
Dec 15 2007, 4:19 pm
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do doodads count? somethings REALY not right. theres hell no way i have that many units in my map.
do doodads count? somethings REALY not right. theres hell no way i have that many units in my map.
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Post #4
Falkoner
Dec 15 2007, 4:26 pm
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Taking StarCraft Map Making to the Limit!
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LOL You mean SPRITES, you can up that by going to Options>Profile Settings, that should let you change the sprite limit, 499 is the max, but don't use all the sprites or units won't be able to attack.
LOL You mean SPRITES, you can up that by going to Options>Profile Settings, that should let you change the sprite limit, 499 is the max, but don't use all the sprites or units won't be able to attack.
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Post #5
TartarusMkII
Dec 15 2007, 4:32 pm
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no, i MEAN doodads..0_o...i didnt use any sprites..just shit in the doodad layer/list...let me do that anyway tho to see if it helps
no, i MEAN doodads..0_o...i didnt use any sprites..just shit in the doodad layer/list...let me do that anyway tho to see if it helps
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Post #6
TartarusMkII
Dec 15 2007, 4:50 pm
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ok there i told ya. i upped the sprite limit to 350 and i still get the error in the status log saying Unable to add unit. Maximum number of units reached (1650)
ok there i told ya. i upped the sprite limit to 350 and i still get the error in the status log saying Unable to add unit. Maximum number of units reached (1650)
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Post #7
Falkoner
Dec 15 2007, 4:51 pm
![[Avatar]](/uploads/avatar/31.png)
Taking StarCraft Map Making to the Limit!
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Go to Doodads, Hit Ctrl+A then Right Click and go to Convert to terrain, that should free up some space.
Go to Doodads, Hit Ctrl+A then Right Click and go to Convert to terrain, that should free up some space.
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Post #8
TartarusMkII
Dec 15 2007, 4:51 pm
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My problem might be all these map revealers- each of the 6 players have their own. how can i just place 1 map revealer and have everyone share vision? i still cant figure it out
My problem might be all these map revealers- each of the 6 players have their own. how can i just place 1 map revealer and have everyone share vision? i still cant figure it out
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Post #9
Falkoner
Dec 15 2007, 4:51 pm
![[Avatar]](/uploads/avatar/31.png)
Taking StarCraft Map Making to the Limit!
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Post the map please.
Post the map please.
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![[Avatar]](/images/avatars/3.gif)
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nope, converting to terrain didnt help.
nope, converting to terrain didnt help.
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Post #11
Falkoner
Dec 15 2007, 5:12 pm
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Taking StarCraft Map Making to the Limit!
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Then units are the problem, so please post map so I can see.
Then units are the problem, so please post map so I can see.
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lol chill falkoner, we were posting at the same time so i didnt see you had even replied- one moment ok its attatched
lol chill falkoner, we were posting at the same time so i didnt see you had even replied- one moment ok its attatched
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Post #13
Fwop_
Dec 15 2007, 5:35 pm
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A 43 minerals well spent.
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It's the map revealers. Since everyone can see the map anyways, give the revealers to a computer player, then have him give vision to all the other players with the Run AI script 'Turn ON Vision for Player X'
It's the map revealers. Since everyone can see the map anyways, give the revealers to a computer player, then have him give vision to all the other players with the Run AI script 'Turn ON Vision for Player X'
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![[Avatar]](/images/avatars/3.gif)
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ok there we go thanks guys =)
ok there we go thanks guys =)
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![[Avatar]](/images/avatars/3.gif)
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no no no no. i ran the script for player 7 to give vision to each of the 6 human players and i dont have vision when i go in game. player 7- condition always- run ai script turn on shared vision with player 1 (copied for 1-6)
no no no no. i ran the script for player 7 to give vision to each of the 6 human players and i dont have vision when i go in game. player 7- condition always- run ai script turn on shared vision with player 1 (copied for 1-6)
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![[Avatar]](/uploads/avatar/1205.jpg)
Uber.
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Is player 7 allied to the players?
Is player 7 allied to the players?
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Post #17
Fwop_
Dec 15 2007, 6:04 pm
![[Avatar]](/uploads/avatar/33.jpg)
A 43 minerals well spent.
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You might need to go to the players and have them turn on vision for player 7. I'm not exactly sure which way it's supposed to go, but one should work. Having the players allied doesn't matter.
You might need to go to the players and have them turn on vision for player 7. I'm not exactly sure which way it's supposed to go, but one should work. Having the players allied doesn't matter.
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![[Avatar]](/images/avatars/3.gif)
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i refuse to believe for one god damn second that making map revealers requires that many tedius triggers. are you sure your right here, man?
i refuse to believe for one god damn second that making map revealers requires that many tedius triggers. are you sure your right here, man?
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Post #19
Fwop_
Dec 15 2007, 6:16 pm
![[Avatar]](/uploads/avatar/33.jpg)
A 43 minerals well spent.
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That's not a lot of triggers. Just group the human players' triggers to one and have them all Turn On Vision for Player 7. If that doesn't do it, you might be messing up on the other way around, or... you didn't give map revealers to the right player (hope it's not this).
That's not a lot of triggers. Just group the human players' triggers to one and have them all Turn On Vision for Player 7. If that doesn't do it, you might be messing up on the other way around, or... you didn't give map revealers to the right player (hope it's not this).
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![[Avatar]](/images/avatars/3.gif)
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sorry i was pissed off and didnt think straight i was thinking to make seperate trigger sets for each player- let me test this...
nope, i made p 1-6 run the ai script to turn on vision with player 7 and still nothing. and i just checked and the revealers are owned by player 7.
again, sorry about that i was overwhelmed with alot of stuff wich none of was good for me.
sorry i was pissed off and didnt think straight i was thinking to make seperate trigger sets for each player- let me test this...
nope, i made p 1-6 run the ai script to turn on vision with player 7 and still nothing. and i just checked and the revealers are owned by player 7.
again, sorry about that i was overwhelmed with alot of stuff wich none of was good for me.
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