Staredit Network > Forums > Clan Oo > Topic: Hello Fellow Substituent of a World Unseen
Hello Fellow Substituent of a World Unseen
Nov 30 2011, 6:54 am
By: Oo.HydrA.oO  

Nov 30 2011, 6:54 am Oo.HydrA.oO Post #1

I just want everyone to know that I am now returning as an active member of Clan Oo and I'm going to be producing the best maps Starcraft has ever seen.
During my hiatus I had registered in several classes at the prestigious school of Art and Craftsmanship in Britania. For reasons unknown they taught using Starcraft UMS maps as reference material and as a consequence I've become a certified professional Map Creator.

"You are not a human being in search of a spiritual experience. You are a spiritual being immersed in a human experience... It is our duty as men and women to proceed as though the limits of our abilities do not exist." - Pierre Teilhard de Chardin

Thanks for listening,
A freed spirit.


Dec 1 2011, 12:33 am BiOAtK Post #2

A little late, bud. Sorry to let you know :(


Jan 2 2012, 3:38 am Lanthanide Post #3

Why are these forums still here, anyway?


Jan 2 2012, 5:26 am BiOAtK Post #4

Probably because everyone who matters has them hidden. SECRET MODLESS FORUM!!


Jan 2 2012, 5:50 am Riney Post #5

Quote from Lanthanide
Why are these forums still here, anyway?

Your guess is as good as mine.

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-- Updated as of October 2019 --

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[2020-3-31. : 4:56 pm]
RdeRenato -- If someone can help me, it will make me very happy xd
[2020-3-31. : 4:55 pm]
RdeRenato -- they are right. I don't know how to describe my level but it is difficult for two things: 1. crazy enemies 2. multiple defensive points
[2020-3-31. : 11:01 am]
Sie_Sayoka -- both because of low skill and population on west
[2020-3-31. : 11:01 am]
Sie_Sayoka -- tbh a lot of the korean maps are impossible to play with pubs
[2020-3-31. : 5:14 am]
jjf28 -- forcing players to be quicker means they'll have to multi-task more/up the APMs and use less safe approaches or have gotten the approaches down to an art so they can perform them quickly without much time to think
[2020-3-31. : 5:10 am]
jjf28 -- I'd say best way to increase difficulty is to make the enemy units behave smarter, followed by forcing humans to move quicker (timers, or some mechanism forcing them forward), followed by beefing numbers/stats
[2020-3-31. : 3:39 am]
jjf28 -- a huge part of special forces is game knowledge, mapping out the spawn timings, what triggers different traps, what units combine into others, they're definitely not intended to be friendly games
[2020-3-30. : 11:07 pm]
lil-Inferno -- RdeRenato
RdeRenato shouted: people, how do you do to verify a super difficult level if you play bad? :(
get someone better than you to play it
[2020-3-30. : 10:16 pm]
MTiger156 -- Sadly, I've often seen the exact opposite happen. "Special Forces" maps typically try to kill the entire team within the first 60 seconds... try to stay away from that approach.
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