"When Current Player Kills 1 men"
"When Current Player Kills 2 men"
"When Current Player Kills 3 men"
etc... triggers?
My map will essentially have heroes killing computer units and getting 1 mineral for each kill (individual, so if you don't kill, you don't get money), however my dilemma is that I want this trigger to work infinitely.
I was thinking of using a death counter (computer has suffered X deaths), but I don't see how I can get that to work so that only the player who killed the unit gets minerals.
None.