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Spawning "costs", +---

Creator: TartarusMkII
Time: Dec 13 2007, 3:37 pm

Post #1     TartarusMkII Dec 13 2007, 3:37 pm

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Hey can anyone tell me whats better for a maps load time? should I place some units around the map or make locations where i need them to be and use triggers to spawn them? what i mean is, wich would be better for load times?
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Post #2     y10k Dec 13 2007, 4:32 pm

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Just use which one is easier for you, it doesnt count lol.
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Post #3     TartarusMkII Dec 13 2007, 4:41 pm

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you sure? cuz ive heard like if you put units in the map to begin with it just takes more time to load the map er somethin =o so thats not true?
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Post #4     y10k Dec 13 2007, 4:47 pm

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The difference is that small you dont even notice it.
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Post #5     NudeRaider Dec 13 2007, 5:06 pm

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Write your own destiny, or else someone will write it for you!
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Quote from y10kThe difference is that small you dont even notice it.

he is right.
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sonsofwar.pyrom.net/current/index2.html_0% (user posted image) 100%
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Post #6     TartarusMkII Dec 13 2007, 5:12 pm

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ok thanks again guys =)
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Post #7     Hugel Dec 13 2007, 5:55 pm

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although a map where the units are moving around and seem to have a life of their own works out better visually.
If all the units are frozen and stand still until you get in range, its not as life like.


Hugel
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Post #8     Vrael Dec 13 2007, 6:02 pm

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Hugel, you know your name is on your post already?

But he's right, random units standing around generally don't feel good, Unless maybe it's a hero or boss or something of that sort. As for using locations versus placing, are you going to reuse those locations? Maybe one time the player sees that location there shouldn't be a unit there but next pass there is? I think you should consider more what effect you're trying to create.
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Post #9     TartarusMkII Dec 14 2007, 5:53 pm

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its for a defense map 0_o
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