I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.
Then I wanted to get the hat on the chef. I managed to get a hat... not what I was expecting to get based on the Aiur Chef map, but it works.
They use an animation to attach that to the unit somehow. It's pretty strange that they used that.
I'm attaching stuff to my units with "actor site operation - attachements". I let them create based on special behaviors that are created or destroyed as their actor events. These attachments needs a attachment point which you can find in the unit previewer (on the right side are small buttons to show more folders and then you select the attachment point and it will start a small animation; you might need to enable the attachment point rendering in the upper menu or with the hotkey "A"). But I guess it's "weaponLeft" and "WeaponRight".
What you need to do to attach stuff based on behavior:
1. create behavior (buff) "YourBehaviorForItem1leftWeapon" that does nothing.
2. create actor with type "model animation style - persistent"
3. set the model as you wish
4. add the following to "host Site Operations": "Site Operation - Attach WeaponLeft". This has to be a valid attachment point on the model.
5. Add in the events:
"Behavior.YourBehaviorForItem1leftWeapon.Create
-> Create"
and
"Behavior.YourBehaviorForItem1leftWeapon.Destroy
-> AnimBracketStop BSD" ("Destroy" could work, too)
6. Add the behavior on a unit and the model creates itself on the attachment point. If the behavior wears off, the attachment disappears. You can control that with triggers for example. So you only need to add the behaviors to the unit and the attachment creates itself.
I also wanted the apron to have a picture on it like it has in Aiur Chef, but cannot figure out how they did that, nor do I see and triggers for it on their map.
You need to add the textures to your map for the imported models. That's why every model you added is light blue (= no texture file found).
The textures should be found in the aiur chef map/mod, too.
The image is made with a decal. You would need to replace that texture with your modified texture.