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Ummm, UMS theories? But I think you can make guards respawn by having a location in their patrol area and have the conditions for the respawning trigger be, "Player X brings exactly 0 'Guards' to 'Patrol Area'" and have the actions say, "Wait 'X' seconds" then "Create '1' 'guard' at 'Patrol Area'.
I don't know if it'll still work if you put preserve in because then whenever there's 0 guards at the patrol area, then it'll keep restarting the trigger. So it'll keep restarting the wait. Try it. ![]() ![]() ![]() ![]() ![]() ![]() INSERT SIGNATURE HERE INSERT SIGNATURE HERE INSERT SIGNATURE HERE INSERT SIGNATURE HERE INSERT SIGNATURE HERE INSERT SIGNATURE HERE INSERT SIGNATURE HERE |
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No that won't work...unless there was another trigger for the guards area. There would have to be x locations, 2 for the start/end patrol points, and one that was for the guard, it would have to be a big location, and if the guard left it (died) then he would re-spawn..But that would be useless if I wanted more than 1 guard in an area (which I do). I would have to find a way around that but I don't know how. Also any ideas on the "spotted" trigger? It would be hard to do because...if it was preserved, after you killed someone, guards would keep coming, and I wouldn't want it to happen for certain units that die by the player (bosses).
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This is for maps in production, right? Or am I wrong, either case, it can always be moved/deleted and I'll just repost, it's just a few questions, and yeah, I'd post the map but not right now, because it's still "in production", which is why I'm asking the questions, but I think you're right this is in the wrong forum. So if I'm right and your right then I'm sorry, and if I'm wrong, then well that's cool too, just trying to get some answers that's all.
Actually, delete this thread, I reposted in UMS Map Making Assistance. ![]() ![]() ![]() ![]() ![]() ![]() |