Custom Melee Map with Campaign Abilities, need help i'm a beginner
Post #1 Dharmok Aug 27 2011, 11:05 am
Post #2
Jack[RCDF
Aug 27 2011, 11:39 am
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Skin to bone, steel to rust, ash to ashes, dust to dust.
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Welcome to SEN!
There's quite a bit of info on the wiki and youtube. For your question, you want to add the campaign dependency: http://www.galaxywiki.net/FAQs "You must add a Campaign Dependency at the top of the list of your map's Dependencies (found under File -> Map Dependencies)." ![]() ![]() ![]() ![]() ![]() ![]() Red classic. I have mostly left SEN except for the Temple Siege 2 forum (hidden to most of you). I am available via PM still, and Skype as JackRCDF. If it is important to you, you will find a way. Otherwise, you will find an excuse. -Unknown Magnificent! Perhaps you shouldn't be on SEN as much, too... Better than the iPad! |
Post #3
Ahli
Aug 27 2011, 12:05 pm
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Nothing yet! Almost done. Very powerful, very strong.
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1. You need to add the campaign AND the story mode dependency to your map. To avoid bugs, you should remove multiplayer dependency, if it is existing in the map. So you have 3 dependencies.
2. Add the story techology for each player in a trigger that runs in the beginning of the map. Use an integer variable as the player and use a loop that adds every story technology to the player that you want to use. There are more technologies in the editor than they are used in the campaign. If you can't accomplish that, I will upload a map that has this (which I just made to learn how to do that). ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Post #5
Ahli
Aug 27 2011, 7:38 pm
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Nothing yet! Almost done. Very powerful, very strong.
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Notice the dependencies under: "File -> Dependencies". Blizzard's campaign uses exactly the same.
Attachments:
In Trigger editor there is 1 trigger that gives every player every tech that was available there. Notice that not all of these techs were used/available in the campaign. Have fun. ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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