Phantom Defense, A Defense in Wonderland
Post #1 zzt Aug 20 2011, 2:49 pm
Post #2 x-EnAlex Aug 20 2011, 3:53 pm
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By killing him, nice idea of showing someone gratitude by letting them be killable inside the game.
Btw, my record round is 6 rounds, beat that. The Uniqueness: It reminds me of a Korean Defence but only solo with a few changes. 1: Fare, he did a great job. I'm actually appreciating the map, it's quite balanced where there are few obstacles that harass you, unlike some *Ahem, Poker Defence SK9*, But also makes your realize you have to know your corner personally. 2: Defenders, I have to say, it's a nice concept. I can't usually find a wrong with it. However, I think it's something, the units stopped moving and wouldn't move to my command. The "air unit" thing quite surprised me though, I have to say. Nice job on the units. 3: I don't like the idea, but gotta deal with it. I love the fact though the multiple boss throws most defenders off edge, because the boss makes you think differently then the normal units. 4: I understand the damage relationships, it's a nice concept, where the upgrade only terran infantry WILL be thrown off edge also. Lasting appeal? I'm playing this right now, heck, I might get sick of this after the next year or so. Rating? 9.5/10, fantastic job. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #3 zzt Aug 20 2011, 4:14 pm
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Yeah. Well, he's a BOSS! He's not just like any other units Fare is also an enemy unit. He'll appear in stage 16+, and is veeery strong. Be careful!Actually many enemy units are just friends of mine. Other enemies refer to something popular in Korean Internet culture. btw thanks for the comment. Your post made me feel very good! ![]() ![]() ![]() ![]() ![]() ![]() |
Post #5 zzt Dec 10 2011, 3:26 pm
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I played a couple games of this and made it to the scantid level. When I beat the scantid level the BCs kept flying and time counted down then said I lost and was defeated .Really? Sorry about that and my late response. I'll check that bug later. By the way, did you reach that final level with just a couple of games? I've never seen anyone who is that fast... Even I took dozens of games to get there. How did you do that? ![]() ![]() ![]() ![]() ![]() ![]() |
Post #6
ClansAreForGays
Dec 10 2011, 4:20 pm
Post #7
Dem0nS1ayer
Dec 10 2011, 4:59 pm
Post #8
Biophysicist
Dec 10 2011, 7:27 pm
Post #9
Mini Moose 2707
Dec 10 2011, 8:20 pm
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Laborare est orare.
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This just gave me an idea: A defense map where one random player works to sabotage the others secretly. ![]() ![]() ![]() ![]() ![]() ![]() "Any man who is under 30, and is not a liberal, has no heart; and any man who is over 30, and is not a conservative, has no brains."
-- Winston Churchill Two part series! 1 2 Another two part series! 1 2 http://youtu.be/fYg9Z5VspSY Here's who you support with taxes. |
Post #10 3FFA Dec 26 2011, 1:41 am
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I played a couple games of this and made it to the scantid level. When I beat the scantid level the BCs kept flying and time counted down then said I lost and was defeated .Really? Sorry about that and my late response. I'll check that bug later. By the way, did you reach that final level with just a couple of games? I've never seen anyone who is that fast... Even I took dozens of games to get there. How did you do that? . I did reach that level in a couple of games. I quickly figured out through first trying the map out in single player w/ cheats to analyze each regular unit and each boss 2 strategies to get to the end boss. I wrote down exactly when each boss comes and exactly what to do and followed through. Buying a different unit for each boss is fun and with the extractor I bought the turrets. Only thing is that the 2nd game I got some bad "gifts" while in the third I got awesome ones. Like the SCV early on becomes useless. (Don't remember if I got that that early or not now since I didn't play the map in a little while now, will pull it up on single(without cheats) and edit accordingly) The BCs can also be used to kill units early on(Dark Templar is easiest, if not the only one. I did it in a multiplayer game with noobs to test xD). The Dragoon's 2nd effect in the replay below fails to work. Instead of going through my units he stands there and takes it like a man. Saddest thing is, my return involved me with a huge memory loss of what I found to actually work lol. Oh and, having FH in multiplayer doesn't hurt for testing strats either, especially when you watch replays . This post was edited 1 time, last edit by 3FFA: Dec 26 2011, 2:02 am. Reason given: If you read this, you wasted your time. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #12 3FFA Dec 26 2011, 6:03 pm
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OK. Thank you for playing! I still couldn't figure out the cause for that final boss bug ;( 1) There is no victory set or it is set incorrectly from my testing. (I test/play, I don't make maps ) 2) BCs keep flying around 3) Says I lost when I won 4) Some units will become enemy units and some will stay as my own. This is probably cause of #3. ![]() ![]() ![]() ![]() ![]() ![]() |
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Fare is also an enemy unit. He'll appear in stage 16+, and is veeery strong. Be careful!
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