Staredit Network > Forums > SC2 Assistance > Topic: [Solved] Slow Enemy projectiles
[Solved] Slow Enemy projectiles
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Jun 25 2011, 7:21 am
By: iE4TM4PS  

Jun 25 2011, 7:21 am iE4TM4PS Post #1



I've replicated the SC II pre-Beta mothership effect of time shift where a shield aura is made and all projectiles inside are slowed until they finally stop and drop harmlessly to the ground, however, I cannot..for the life of me.. figure out how to apply this effect (behavior) to projectiles.

This is the order of the ability:

Ability --> Persistent --> Search Area --> Apply Behavior --> Behavior (Slow behavior)

It works perfectly on units when i mess with the target flags/search filters, but the projectiles/missiles are untouched ]=
How can I make this affect missiles?

Post has been edited 1 time(s), last time on Jun 25 2011, 7:34 pm by iE4TM4PS.



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Jun 25 2011, 9:10 am Ahli Post #2

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Can you post screenshots what you did?

I imagine that it works like that.

The filter has to allow everything.




Jun 25 2011, 12:57 pm iE4TM4PS Post #3






& the Search Filters don't exclude missile, just normal stuff ike Self, Stasis, Ally, structure, dead, etc.
However, I have tested allowing everything and the ability then works on EVERYTHING, still except missiles (which is the thing I want it to affect ]=)





& in the behavior modification I only changed the Movement -> Movement speed multiplier & acceleration multiplier & deceleration multiplier to .5, .3, & 1.2 respectively



None.

Jun 25 2011, 6:57 pm Ahli Post #4

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

In the attached map I've attached a behavior onto a unit that basically does what you want your persistent to do: search and apply a behavior that downscales the time of the unit.

I'm not sure why it's not working in your case without seeing the whole filter.

Maybe missiles are invincible and that's why it won't work with your search area because if it works for units and not for projectiles, then projectiles had to be excluded somewhere with the filter rules.

Attachments:
timeslow.SC2Map
Hits: 0 Size: 9.46kb




Jun 25 2011, 7:34 pm iE4TM4PS Post #5



Omg how did I miss that... I was supposed to edit the unit's time not movement speed, gah... I cant test until monday, but i'm 99% sure thats the problem.. Thx Ahli



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