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Own Sound for MOD, is it possible?

Creator: AemJaY
Time: Jun 18 2011, 2:05 pm

Post #1     AemJaY Jun 18 2011, 2:05 pm

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Hi all out there

I just have a simple Question.
Is there a way, to get my own Sounds in the game?
iam starting to do a MOD or a TC, so i wanna have some Ingame Cinematics with Voice.
Is it possible to get them in there?

I didnt find any tutorials about that?
Thnx for your help and sry for my bad english..

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Post #2     NicholasBeige Jun 18 2011, 3:00 pm

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Yup, you use the Import tool to get your files associated with your map. Then it is just a case of using the data editor / triggers to play or make use of these assets. Let me know if you need more info than this.

Also, welcome to SEN - always good to have another EU member to our ranks. Add me if you get the chance Cardinal.903

Gone.
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Post #3     AemJaY Jun 18 2011, 3:05 pm

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yo cardinal thnx for your answer.

i hope i will get the time this weekend (at the moment iam at work ((and it really sucks haha)).
So i will try to get a voice of me inside :)

if i need more help i wil ask here.
and of course i will add you in bnet.

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Post #4     bulletbutter Apr 9 2012, 9:34 pm

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Be sure to use a program to convert you audio file to .ogg. I used audacity(free), otherwise if you have a big sound file it wont compress at all.

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Post #5     IskatuMesk Apr 10 2012, 1:57 am

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You will need to define the sound in the sounds portion of the Data Editor. This should be as simple as copying an existing entry similar to what you want your sound to be, then altering the file it references to. For the case of music, it helps to also set up a Soundtrack entry, since the Soundtrack-related triggers give you more power over controlling music then the Sound related triggers do.

If the editor whines about the map being in use when you change Sound data, you'll need to save the map under a new name. I need to do this every time I add any dialogue to my maps or whatnot and I'm pretty sure it's a bug.

/edit

Oh. That's an old thread someone necro'd. Well then. Troll successful.

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Post #6     Ahli Apr 10 2012, 7:57 am

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Nothing yet! Almost done. Very powerful, very strong.
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Quote from IskatuMesk
If the editor whines about the map being in use when you change Sound data, you'll need to save the map under a new name. I need to do this every time I add any dialogue to my maps or whatnot and I'm pretty sure it's a bug.
You need to close the sc2.exe for some reason.

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