I don't think limits of any kind should be placed. There are cards that activate at all kinds of steps during a turn. Some during your drawphase or the damage step or when you declare an attack. We need more options not less.
not being able to end turn until you click EP.
if you are talking about card effects that activate during the end phase then in a sense clicking the "End turn" button is the same as clicking the "End Phase button" since it's like a last phase since it's not your turn/draw phase until YOU accept the turn ending and draw 1.
A common example is that you go first and set mystical space typhoon and end the turn. Then your opponent sets threatening roar and ends his turn. Before you accept and let the turn end you can say "At the end phase..." and flip mystical space typhoon and destroy the facedown card. Naturally you could chain threatening roar to mystical space typhoon but since your opponent set that trap card on that same turn he can't activate it. Shouldn't be a problem.
also my latest boss monster, check it out:
http://crystal-cdn.crystalcommerce.com/photo/file/2536/527672/large/vylon%20sigma.jpg(can't get an image of him to load properly)
He sets up one turn kills (8000 to 0) in one turn if you have no protection and allow his attacks to connect in my vylon deck. when he declares an attack I'd use his effect to pull Tryce
which allows me to attack twice per turn at the cost of 500 attack and and discarding one card except he bypasses the discard since the magic card isn't activated and is simply equipped. And usually in vylons their equip cards allow me to add another vylon equip card from my deck to my hand when they are sent to the grave from the field. And assuming I start out with no attack boosting equip cards the main why I synchro summon Vylon sigma is by normal summoning trident warrior
with him I summon Vylon cube (lvl 3 tuner monster) and then synchro summon. Vylon cubes effect is to add an equip spell card to my hand when he is used for a synchro summon. I'd add mage power.
So then I'd have sigma on the field, equip mage power, declare an attack, sigma effect to equip tryce, destroy the monster and deal battle damage assuming it's in attack position, attack again which activates tryce again. Depending on the situation I can pull another mage power for a HUGE boost or a vylon equip card that allows my vylon monster to inflict piercing damage.
It's a pretty consistent deck. It's incredibly easy to whip out sigma and have him all juiced up with equips but where the deck falls down is running into magic cylinders, dimensional prisons, or just having the summon negated by solemn warning or bottomless trap hole.
I run royal decree to stop it but I can't search royal decree with any card unlike my other cards required for my sigma combo. I just have to have the heart of the cards and draw into it and be able to flip it on the turn I have everything else ready. I've had so many times where I have my sigma combo ready but I JUST set royal decree THAT turn so I can't flip it.
We never really talk about card combos or tactics or ask for help card wise so yea. just throwing this out here. If anyone has any decks they want help with or suggestions...
I wish this thread was more active and more people were interested in this game. It's so much fun. I make a new deck almost everyday just because of all the different card combinations, archetypes, and card effects. But I mean I imagine anyone who tries to play this game in rated will get mad an rage quit at people who duel pros that can summon like 3 heavy attackers in one turn and thinking it's over powered and that the game is broken. That really rustles my jimmies. "Herp derp SYNCHROS AND XYZ MONSTERS RUINED THE GAAAME"
losing is fun guys. you learn new cards and combos when someone does a huge combo on you and you lose. Play game with us :c
None.