Terraria Servers and Suggestions, Terraria enthusiasts
Post #1
UnholyUrine
May 27 2011, 4:20 am
Post #2
ShadowFlare
May 27 2011, 6:12 am
Post #3
UnholyUrine
May 27 2011, 6:23 am
Post #4
ShadowFlare
May 27 2011, 6:25 am
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Yeah, 1.02 version added support for DNS resolution of names, so it is now compatible with services like dyndns.org, no-ip.com, and various others. That name resolves to my IP address and is updated when my IP changes (by a client program I'm running that automatically updates it).
This post was edited 3 times, last edit by ShadowFlare: May 27 2011, 6:35 am. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #5
CecilSunkure
May 27 2011, 7:33 am
Post #7
Dem0nS1ayer
May 27 2011, 6:56 pm
Post #8
Cardinal
May 27 2011, 7:32 pm
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regarding suggestions...
http://www.terrariaonline.com/threads/living-up-to-the-hype.5179/ This is my epic suggestion thread and I've not had anyone say anything bad about it yet. Would be great if those of you with Terrariaonline forum accounts could bump the shit out of it so it gets to the top more often. I've stopped posting new suggestions because it's a futile act, akin to throwing bars of gold into an abyss. The community overthere has sky-rocketed and every fucking 6 year old is posting 'new arctic biome' or 'epic boss suggestion lol!'. Meaning the truly good and innovative ideas get buried under a shitstorm of.. well... shit. And the moderators are lazy and don't do anything :3 ![]() ![]() ![]() ![]() ![]() ![]() Gone.
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Post #9
UnholyUrine
May 27 2011, 9:30 pm
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I choose you!.. um.. if that's alright with you...
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I've already listed the servers through their availability
Nobody has suggestions? I guess I'll have to start... With a game like Terraria, the possibilities are endless. What essentially is a 2D Minecraft has been enriched with RPG elements that unfolds as a player explores the randomly generated land. The need to explore the land is mostly driven by the need to collect better resources to craft better weapons to make the player stronger, which in turns make it easier for the player to explore. This powerful cycle drives the core gameplay of Terraria, and with that in mind, I have several things to improve it. More Biomes/Environments to Explore The vast majority of the world is underground. Yet, there's only the underground jungle, and arguably, the dungeons, to discover. I think there should be a few more underground biomes, each with their own enemies/ore/things to collect.
I will continue with this later on, busy right now. =D EDIT: ninja'd.. holy shit arctic biome... ><" Cardinal, do you mind summarizing ur suggestions here? And I agree... posting there is like throwing a drop of rain into a river... and hoping that it would be noticed... but I think it'd still be a good exercise to talk about it This post was edited 2 times, last edit by UnholyUrine: May 27 2011, 9:35 pm. |
Post #10
Cardinal
May 27 2011, 10:05 pm
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My TL;DR of the suggestion I made over at terrariaonline:
Towns instead of houses.
In this model, the lowest valued room would consist of Dirt Walls, a torch, a wooden table, chair, door and bed - and thus be worth: 6 points. Whereas, the highest valued room would consist of Brick Walls, a Chandelier, a hellstone table, chair, door and double bed - and thus be worth: 53 points.
The Reasoning Behind it Players now have an incentive to create large sprawling urban towns to increase their towns defences and prestige as well as make their unique NPCs more powerful. This creates a solid base foundation upon which to incorporate many new RPG/Action/Storyline generated features. The game will still very much revolve around yourself as a hero - the normal NPCs are largely weak and fodder-like yet create ambience and characteristics for your town. With this set up, NPCs can offer you quests, the items they sell may become better as they level up. Citizens could randomly generate quests - such as a lost item anywhere in the world has been spawned, go find it for x reward. Furthermore, this allows for much larger invasion sequences to be triggered. Wherein the threat of your world being overrun by demons is an actuality. Having a poorly defended settlement and triggering such an event may well result in your town being flattened, forcing you to either a) flee the world (in extreme cases) or at the very least, hide underground until the invasion passes. Finally, it adds a tonne of replayability and a strong basis for future game elements to build upon. ![]() ![]() ![]() ![]() ![]() ![]() Gone.
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Post #12
lil-Inferno
May 27 2011, 11:34 pm
Post #13
CecilSunkure
May 28 2011, 2:23 am
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Very good suggestions UU and Cardinal. I want to contribute! A lot of what I said was already said by you two, but I honestly thought of them before I read your posts. Great minds think alike
So here are the problems I've identified through 40+ hours of gameplay:
So I'll go ahead and propose solutions and suggestions to try to remedy these. The best solutions would be ones that fix multiple bullet points at once. Addition of New Underground Biomes
Addition of New NPC Characters
Assigning a value to constructed rooms
Addition of combat features
Admin Controls
This post was edited 11 times, last edit by CecilSunkure: May 28 2011, 3:06 am. |
Post #15
CecilSunkure
May 28 2011, 3:48 am
Post #16
UnholyUrine
May 28 2011, 5:44 am
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I choose you!.. um.. if that's alright with you...
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You no what sucks? I always go on SEN just before I sleep..
And then I come across gigantic yet must-read threads like these.. and i'm like.. Ima add to this as I read... @Cardinal at first, I was against all these NPCs, as it'd bring about a lot of clutter.. but then when I think about the types of Cities people would build... I am supporting this. Also.. just think when we unleash the Eater of Worlds... so many innocent NPC's will die.. AWESOME D'you mind if I just sort of cut out the details and post the overall jist of your suggestion? @Cecilsunkure srsly, are you reading my brain? I have almost the same ideas.. XD This post was edited 1 time, last edit by UnholyUrine: May 28 2011, 6:04 am. |
Post #17
lil-Inferno
May 28 2011, 12:51 pm
Post #18
Cardinal
May 28 2011, 1:04 pm
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You no what sucks? I always go on SEN just before I sleep.. And then I come across gigantic yet must-read threads like these.. and i'm like.. Ima add to this as I read... @Cardinal at first, I was against all these NPCs, as it'd bring about a lot of clutter.. but then when I think about the types of Cities people would build... I am supporting this. Also.. just think when we unleash the Eater of Worlds... so many innocent NPC's will die.. AWESOME D'you mind if I just sort of cut out the details and post the overall jist of your suggestion? @Cecilsunkure srsly, are you reading my brain? I have almost the same ideas.. XD Please bump my thread instead of duplicating the idea. Those forums are a bottomless pit of bullshit and duplicated ideas. ![]() ![]() ![]() ![]() ![]() ![]() Gone.
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Post #19
CecilSunkure
May 29 2011, 12:14 am
Post #20
Cardinal
May 29 2011, 2:30 am
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Server back up. My computer is frequently BSODing at what seems to be like clockwork time intervals. I've been doing my best to debug them. I'm starting to think faulty software installation is the problem. 2. Post your minidump. 3. ??????? 4. Profit. ![]() ![]() ![]() ![]() ![]() ![]() Gone.
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.. This is also the place to discuss about ppl's suggestions.
.. as you Pee






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