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My First Podcast
May 27 2011, 3:10 am
By: Oh_Man  

May 27 2011, 3:10 am Oh_Man Post #1

Find Me On Discord (Brood War UMS Community & Staredit Network)

This is my first ever podcast with my fellow clan member, Stance. I'd be much appreciated if you guys can offer constructive comments and whether or not we should keep doing what we're doing or just quit while we are ahead. :P Here is the podcast:


Here is some info I also collated about the runes:
My mate and I decided to do our very first podcast on this event. Check it out here: http://www.youtube.com/watch?v=pfYp0fc2Zxc and tell us if you think we are good or should quit while we're ahead. ;)

I have grouped the latest Runestones by their type, rather than the class. I'm trying to get a sense of how the grouping works, I'll continue adding spells.

- Modifies Damage
Barbarian Whirlwind - Shoots bits of rock and gravel in every direction, dealing area effect damage.
Barbarian Throw Weapon - Increases the ability's damage.
Monk Sweeping Wind - A flurry of blades increases Sweeping Wind's damage.
Wizard Ray of Frost - Beam increases in damage the longer it remains in use, to a cap.
Wizard Hydra - Hydra becomes blue-coloured and uses a chilling breath to do frost damage.
Wizard Mirror Image - The clones have increased hitpoints and last longer.
Demon Hunter - Increases the damage of the explosion at the point of impact.
Witch Doctor Acid Cloud - Causes immediate damage instead of a damage over time effect.
Witch Doctor Plague of Toads - Flaming toads with fire-based attacks.
Witch Doctor Poison Dart - Fire damage with each hit.
Witch Doctor Skull of Flame - A small patch of flame is left after the initial explosion which deals damage over time.

- Modifies Area of Effect, Damage Spread, # of Targets.
Barbarian Whirlwind - Barbarian spawns smaller whirlwinds which deal direct damage.
Barbarian Throw Weapon - The weapon ricochets, striking multiple targets.
Monk Sweeping Wind - Expands the area of effect and strikes enemies with additional fire-based attacks.
Wizard Ray of Frost - Wizard is surrounded by a swirling vortex of sleet, damaging any foes that come into contact.
Wizard Hydra - Hydra becomes blue-coloured and shoots lightning balls that cannot miss.
Wizard Mirror Image - Increases the number of clones per spell cast.
Wizard Teleport - After teleporting several clones are created, and subsist for a sort time.
Wizard Electrocute - Increases the amount of targets that are hit by the lightning chain.
Demon Hunter Cluster Arrow - Fires enemy-seeking missiles instead of grenades.
Witch Doctor Acid Cloud - Increases area-of-effect radius.
Witch Doctor Plague of Toads - Skill changes to a raining ability, hitting one area over time.
Witch Doctor Poison Dart - Multiple darts fired per use of the spell.
Witch Doctor Skull of Flame - The skull bounces several times, damaging each area it bounces.

- Miscellaneous Modifiers
Barbarian Whirlwind - Provides the barbarian with immunity to immobilizing effects.
Barbarian Throw Weapon - Instead of throwing whatever weapon is equipped, a stunning hammer is thrown.
Monk Sweeping Wind - A persistent whirlwind surrounds the monk, dealing damage to any foes that come into contact.
Wizard Ray of Frost - Decreases beam damage, but increases reduction in target movement and attack speed.
Wizard Hydra - Hydra becomes green-coloured and spits acid.
Wizard Electrocute - Targets killed by lightning explode in an electrical nova, dealing area-of-effect damage.
Demon Hunter Cluster Arrow - The Cluster Arrow is launched high into the air and rains down grenades.
Witch Doctor Acid Cloud - Spawns slimes that attack nearby enemies.
Witch Doctor Plague of Toads - A huge, stationary frog that eats enemies and spits out their loot.
Witch Doctor Poison Dart - Slows targets when hit by the dart.

- Modifies Resource/Health
Barbarian Whirlwind - Reduced Fury cost.
Barbarian Throw Weapon - Throws a monster corpse rather than a weapon. Sacrifices shorter range for increased damage.
Monk Sweeping Wind - Increases Spirit regeneration.
Wizard Ray of Frost - Arcane Power cost reduced.
Wizard Hydra - Hydra is fiery-coloured yet larger, and shoots walls of flame.
Demon Hunter Cluster Arrow - Instead of grenades, the skill spawns shadow creatures that attack nearby enemies and leech life to the demon hunter.
Witch Doctor Acid Cloud - Afflicts enemies with a disease effect that deals damage over time.
Witch Doctor Plague of Toads - Reduces cost of the spell.
Witch Doctor Poison Dart - Steals mana with each successful hit.

- Crowd Control Modifiers
Barbarian Whirlwind - Critical strikes confuse enemies, forcing them to attack their allies for a short time.
Barbarian Throw Weapon - Confuses enemies that are hit by the ability.
Monk Sweeping Wind - A powerful sandstorm billows with the monk's attacks, damaging enemies and knocking them back.
Wizard Ray of Frost - Enemies slain by Ray of Frost have a chance to leave an area of ice on the ground where they die, damaging other enemies if they move through it.
Wizard Hydra - Hydra becomes purple-coloured and does Arcane damage.
Wizard Teleport - Damages targets at the teleport location.
Demon Hunter Cluster Arrow - Adds a stun effect to the grenade explosions.
Witch Doctor Acid Cloud - The witch doctor belches forth a directional pool of acid.
Witch Doctor Plague of Toads - The toads spew gas which blinds enemies.
Witch Doctor Poison Dart - Instead of a dart a face-biting snake is shot at the enemy, stunning them. Best. Debuff. Ever. I can even picture the tooltip: Snake-On-Yo'-Face. Description: Get these mother-****ing-snakes off my mother-****ing-face!

IMAGES



SOURCES
Whirlwind, Sweeping Wind, Ray of Frost, Cluster Arrow, Acid Cloud: http://us.blizzard.com/diablo3/world/systems/runestones.xml
Teleport, Skull of Flame, Electrocute: http://www.youtube.com/watch?v=ouYP1zGfd0s
Mirror Image, Plague of Toads, Hydra: http://www.diablowiki.net/Runestones


If you know spells that have their runes released, let me know!




May 27 2011, 3:32 am Tempz Post #2



Great podcast Oh_Man
Very informative. I however would of wanted your voice to have more energy; watch a seananers video and you'll know what i mean.




None.

May 27 2011, 1:08 pm IskatuMesk Post #3

Lord of the Locker Room

The first thing I notice is that the audio quality is not very high. I'm trying to figure out in my head if you're recording using vent or something like that, and if low settings in vent are responsible for this, or if it's because of your microphones. If you are serious about this I would suggest to pursue higher quality audio. The gentleman with the deeper voice is easier to understand despite this, but sometimes the bro with a lighter voice will cut out entirely before you finish speaking. I find that sometimes Vent will cut the audio stream too quickly because the audio data hasn't reached the other person entirely before your turn off push to talk. Not sure if this is what is happening here. The alternative is if you're using a setting that opens up the mic when it hears volume, to switch to push to talk (you can disable that stupid sound it makes in vent anyways). Alternatively+, vent has an option to flat out just record all of the audio once turned on, then you can use this in edit time. The lighter voice also speaks into the mic a few times and this produces that annoying "pop" sound. A windscreen can fix this, or you can speak a little to the side of the mic and see if that works for you.

"That is so awesome..." that didn't sound very motivated :D if you can't bring energy into your voice, try to choose words that won't clash with your mood. However, imo this improves a lot over the course of the video and it didn't stick out to me too much after that.

Last but not least, 480p is pretty tiny. I would aim for at least 720p but your source material is probably not that high is it? :(

Good work, though! I haven't looked at d3 since last blizzcon, so there you have it. I learned a few things. Hopefully you find some value in my feedback/suggestions.



Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.

May 27 2011, 1:34 pm Lanthanide Post #4



It seems like probably 95% of "podcasts" never get past 4 or 5 episodes, because it turns out to be a whole lot effort for not much benefit, or no effort and nothing worth listening to/watching.



None.

May 27 2011, 1:58 pm IskatuMesk Post #5

Lord of the Locker Room

I tried the whole podcast deal (as did CC as a whole) and, yeah, there isn't much energy behind it if you aren't massively devoted to it from the start.

Video casting is much better, but the competition has ramped up massively.



Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.

May 27 2011, 2:47 pm NicholasBeige Post #6



My two cents: laugh a little bit more, make a joke or two... It's far too serious.

Also, this might just be my biased opinion but seeing as I already read the runestones page in detail, it seemed like you guys were just regurgitating that information. It'd be a better podcast if you discuss the concept more, discuss what you like or don't like about it, but that's simply criticism because I already had the info.

Not bad for a first attempt though.



None.

May 27 2011, 7:41 pm Oh_Man Post #7

Find Me On Discord (Brood War UMS Community & Staredit Network)

Hmmm very good feedback guys thanks a lot!

Yeah we're both doing this as a sort of trial for our clan, Frenetic Arraywww.frenetic-array.com.
The Managing Director is going to hook us up with some high-quality mikes, and maybe webcams further on.

I think, regarding the burn-out deal, we won't have that problem because we never intend to do giant one hour podcasts. I could never do that. We're just going to do lots of 10 minute snippets here and there about the latest gaming news events, which is something we both enjoying talking about. Maybe we'll do some interviews further down the track as well.


I'll post next time we do another podcast and perhaps you guys can come us some feedback on whether or not we improved!

Thanks,
Oh_Man.




May 27 2011, 7:56 pm NicholasBeige Post #8



Yeah that was the other thing I forgot to mention.

Sounds like you have 'push-to-talk' enabled for your mics. And a lot of the time what you were saying would be cut off (just like a millisecond too soon) due to releasing the button. This also results in 'dead-time' wherein neither of the casters are pressing-to-talk and the audio is all but cut off for the viewers/listeners, that should be avoided at all costs and is practically broadcasting suicide (on national radio for example).

But yeah, better microphones, better environment for doing the actual cast would improve it vastly. Content wise it's fine - just quality wise could be ramped up a few notches.



None.

May 28 2011, 5:53 am Fire_Kame Post #9

wth is starcraft

Quote from name:Cardinal
Sounds like you have 'push-to-talk' enabled for your mics. And a lot of the time what you were saying would be cut off (just like a millisecond too soon) due to releasing the button. This also results in 'dead-time' wherein neither of the casters are pressing-to-talk and the audio is all but cut off for the viewers/listeners.

We want to hear you breathe! :0_0:




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