Staredit Network > Forums > Lite Discussion > Topic: Charging Gamer's Popularity
Charging Gamer's Popularity
May 16 2011, 9:05 pm
By: UnholyUrine  

May 16 2011, 9:05 pm UnholyUrine Post #1



Okay,

So I was reading this: http://www.escapistmagazine.com/news/view/110056-Valve-Discusses-Charging-Customers-Based-on-Popularity

Direct quote from the site, if, for sm reason, you'd rather read it here :)


I think this is a great idea, but with lots of potholes to cover.
For instance, it'd be stupid to think that they'd actually give out free games... it'd also be stupid to think that they'd actually charge certain people more than the average price (at least not for triple-A titles)...
But the jist of the theory is sound.
Basically, it is a gradiosque version of community service. Award players with good rapport, and punish (or at least not give any rewards) to players with bad behaviour. But rather than giving players random digital numbers or icons, could the rewards have monetary value?

Personally, I think that, being able to receive things with intrinsic value is much more powerful. But I also think that it is unnecessary, as simply rewarding gamers with items that are within the game (as in, no IRL value) is compelling enough to make them behave well. The importance is making these rewards recognizable, so players know that this one player has been given something special, and will more likely to do so as well in order to gain it.

Another thing is that, by being able to move your "popularity points" across different games, the popularity of players will also carry weight, as it can be transferred between games.

Also, what about DLC's? I think Valve can do an acid-test by releasing DLC's priced by players' popularity.



None.

May 16 2011, 9:57 pm Ahli Post #2

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

How the hell do they differ between popular and neutral players?

I consider myself as a nice gamer because I do not offense others in any way and I'm always polite. But some people just never write anything. Are they considered popular?

If people are getting rated by other players what should stop angry (e.g. due to skill difference [I've been banned before for having higher skill than server admin]) persons from complaining about that neutral person?

If people are rated by Valve's staff they will never be able to judge everyone. So they would judge randomly or just people who post much stuff in their forums or just posted 1 or 2 good things.

I've already emptied a public server by accident because I joined with a skilled mate and played a while. So I'm a bad person, too because other players left because they had no chance by themselves?

From my experience that system can't work out in any good way. Only a few lucky persons will get free stuff forever because who should regulate that?
Also some people will be disappointed by that because they haven't been chosen.

If they implement that that would only result in something like 2 $ higher product prices.




May 16 2011, 10:00 pm NicholasBeige Post #3



Quote from Ahli
[I've been banned before for having higher skill than server admin])
Counterstrike, am i right? .de admins are the worst :P

Anyways I'll read the article and post properly later on. TFT (TIME FOR TERRARRARIARIA)



None.

May 16 2011, 11:05 pm Tempz Post #4



Source or 1.6?



None.

May 16 2011, 11:08 pm Ahli Post #5

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Quote from name:Cardinal
Quote from Ahli
[I've been banned before for having higher skill than server admin])
Counterstrike, am i right? .de admins are the worst :P
No, that was unpatched Wolfenstein: Enemy Territority 2.55. Every skilled was playing on the new version 2.6. But 2.6 lagged more on my poor connection than 2.55 which was one of the reasons I migrated later than most people.
I've never played CS online.




May 16 2011, 11:13 pm Decency Post #6



I've been banned from dozens of servers for "hacking". Admins in CS 1.6 are generally terrible, but there are some nice communities with bunches of fun servers.



None.

May 16 2011, 11:17 pm FoxWolf1 Post #7



So how would they do this? I've never used Steam, but even on an abstract level, it doesn't seem feasible.

Perhaps they'd do it by measuring how many people join versus how many people leave while you're in a server. If they do, people who always play earlier in the evening, when many people are logging on and fewer are logging off, will get a discount, while people who come to play late at night when most people would be logging off anyway get screwed.

Or perhaps they'd do it by measuring how many people are in the server with you; in which case, people who dare to support less popular games get screwed, and everyone will have to wait for spots in the most popular servers because getting a game going elsewhere by being the first person to join an empty server would wind up costing you real money.

Any other system would require human input, which is bound to infect it with bias and could potentially lead to a gaming experience where, for people who are not naturally sociable, sucking up to the people in power (be they official or unofficial) has to be done at the expense of just having fun-- which is what the game is supposed to be for in the first place.




None.

May 16 2011, 11:27 pm Raitaki Post #8



Quote from name:FaZ-
I've been banned from dozens of servers for "hacking". Admins in CS 1.6 are generally terrible, but there are some nice communities with bunches of fun servers.
You should see Combat Front.
AFK -> Kick.
Kills too much teammates can't get kills -> Kick.
Best player(s) in ghost mode -> Kick.
Protect campers in zombie mode -> Kick.
Super sniper -> Kick.
Nub -> Kick.
Accidentally nade too many teammates -> Kick.
Get lucky and nade/shoot/knife a ghost standing still in ghost mode -> Kick.
Too many kills with either pistols or knife -> Kick.
There is a grumpy group of friends in the room -> Kick.
End up in the side of the argument outsiders don't agree with -> Kick.
Being randomly proposed to kick by some random guy for no reason, and people decide to join bandwagon -> *&%!ing kick.
Luckily they don't belong to Steam and haven't had that idea yet.



None.

May 17 2011, 3:37 am Fire_Kame Post #9

wth is starcraft

When equal treatment regardless of human nature is considered a 'bug' to be punished I get a little irked. But, I see what he means, and companies typically do run expensive customers out in similar fashions, but usually not this way. Its usually with red tape, layers and layers of red tape. Its like why one bank won't take you but another will, the first bank thinks you're too expensive to keep around. This is flat out favoritism, talk about a system that can just as easily be manipulated.




May 17 2011, 4:07 am Lanthanide Post #10



Seems to me all they're really talking about is charging some people less than others, rather than charging some people *more* than others. I suspect that they'll have a pretty limited list of people who qualify for the 'best' treatment - for example with the Portal 2 alternative reality game, they ended up flying the top 9 contributors from around the world to an event at Valve HQ and play the game before it was released. Gabe's specific mention of the hat-store only highlights this more - only a handful of people have contributed to the hat store.

Trying to do any sort of algorithmic/automatic determination of who is 'good' and who is 'bad' is fraught with problems, as FoxWolf pointed out above.



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