Domination, Concept and Beginning of Design
Post #1 Drakiazuu May 15 2011, 4:37 am
Post #2 Drakiazuu Jun 1 2011, 7:23 am
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Alright, I've been working on some new graphics - wanted to switch up what I'm doing so I don't get caught up on any one thing for too terribly long.
Barracks and Supply depot. Both made in Gimp. The Supply Depot is based off of CnC3's Nod Power Plant. Shadows and animations are not yet completed. Detail work still has to be done, Barracks will probably have some more colored markings. ![]() Any Ideas for more graphics modifications would be appreciated, as I don't have many ideas for things like a Metropolis (Command Center). Only thing that came to mind was Final Fantasy 7's Midgar, which would look cool and fit in pretty well to starcraft. Just hard to make. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #3
IskatuMesk
Jun 1 2011, 7:41 pm
Post #6 Drakiazuu Jun 27 2011, 5:24 am
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Projects still alive
Don't want any of you to think I'm not serious.Another progress update regarding the map - also been working on the mod, but it's a bunch of un-interesting MPQ archives and C code still. Map terrain and unit placement complete; now working on triggers. This post was edited 1 time, last edit by Drakiazuu: Jun 30 2011, 11:51 am. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #7 Drakiazuu Jun 30 2011, 10:42 am
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I had some more ideas in the way of modifications - just wanted to get your guys' opinions, for things such as balance, playability, or if ya honestly think its just a bad idea
Like in global domination, give each team some team-specific units, such as: (These would each go to a different team of course) -A sort of EMP trooper, make him a tier 3 grenadier, who's attack was maelstrom, would reduce the duration of maelstrom though. -An advanced construction unit, that could build better turrets, move a bit faster, and build better powerplants for increased income. -A 'spy' unit that could capture buildings (and probably units too, however that would be difficult to actually do), just have a long cast time. Cloakable of course -A cheap, invisible building that could see far as well as be a detector, call it a perimeter camera. (whoever got this will probably get something else too.) -An acid trooper, make him a tier 3 grenadier, who's attack is plague, would probably reduce the severity of plague though. -Everyone can build a sort of fancy battlecruiser (shoots a lot, is also a transport), however one team could have one with additional powers such as giving it 'interceptors', or the ability to build units. -This would require a lot of custom animations, but it would be cool - have a couple mech's meld into a super mech (goliaths into a custom mech.) -A unit that could switch between ground/air - a sort of viking. I think this might be too glitchy in starcraft 1 though. *These would be balanced as best as possible among starting locations, as to balance out tactical positions and resources versus the power of the teams advantage. Any and all opinions and ideas are very much welcome! **After stretching my mind a bit, I have come up with a list of names for the Territories. Let me know if any of them are accidently vulgar in some way. This post was edited 1 time, last edit by Drakiazuu: Jun 30 2011, 1:09 pm. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #8 Pr0nogo Sep 16 2011, 4:21 pm
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Your supply depot shadow is off, quite a lot, because you're using the basic shadow.
In Images.dat for your mod, find the Supply Depot Shadow entry and make it point to the Supply Depot.grp instead of the shadow. In your iscript.bin, find the Supply Depot iscript and edit the SupplyDepotInit entry. It should read something like this: SupplyDepotInit: imgol [grp # - don't change this] 0 7 # Supply Depot Shadow [(grp filename) - don't change this] That will offset the shadow of the depot in such a way that it looks realistic. If you want to tweak it so that the shadow faces a different direction or something, edit the 0 or 7 in the iscript entry. I like the stuff I'm seeing here, but I have to agree with Mesk. Lots of distortion. Also, a good rocket trooper graphic is available here: http://maplantis.mikelat.com/index.php?mod=421 ![]() ![]() ![]() ![]() ![]() ![]() |
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Oil would be the same, except maybe increase the amount per transit to something like 10 or 15.
Here it is. I've done some more work on it since I took the other 3 screenies.












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