Staredit Network > Forums > Portal News > Topic: Blizzard Interview, new Map Spotlights
Blizzard Interview, new Map Spotlights
Feb 24 2011, 9:34 pm
By: Jack  

Feb 24 2011, 9:34 pm Jack Post #1

>be faceless void >mfw I have no face

--- Custom Map Highlight ---



StarCraft II: Wings of Liberty has a talented and robust mapmaking community, and every day the number of published maps hitting Battle.net continues to grow. Check out this week's featured custom maps to see what's available!

North America:
Name: Roundabout War
Category: Tug of War
Author: orangeblue
Mode: Free for all

Description:Units go round and around the Roundabout. Build structures and enter units into the Roundabout; gain points per each unit that survives.

Name: GreenTD
Category: TD
Mode: TD
Author: Zaraf

Description: Choose your starting position and get ready for some classic Tower Defense action. GreenTD is currently in beta and is an adaptation of the classic GreenTD. More experienced players are challenged to choose Blue or Teal for their starting position.

Europe:
Name: Phantom [SM] (Abyss)
Category: Altered Melee
Author: SomaZ
Mode: FFA (8)
Description: Random players are chosen to be phantoms and paladins. At the 1 minute mark those players start getting bonus resources. The objective of the game is for the remaining players (Slayers) to identify and defeat the phantoms. You can start the game in Singleplayer to read all of the rules and tips.

Name: Colonial Line Wars
Category: Tug
Author: Toppert
Mode: 3v3
Description: You and a few others have been sent to colonize an uncharted planet. Securing control over the resource nodes is vital to your colony's survival.

From http://us.battle.net/sc2/en/blog/2354649

--- StarCraft II Producer Tony Hsu about a new map system and Blizzards custom maps ---

General Mengsk and peq from inStarcraft.de had the chance to speak with Tony Hsu, Producer for StarCraft II, and Bob Colayco from the PR-Team about Blizzard's custom maps, the problems with the ladder maps and the current Battle.Net map system.

The Interview (used without permission ehehehe)

CONTINUED IN NEXT POST


Post has been edited 3 time(s), last time on Feb 25 2011, 12:23 am by Jack.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Feb 24 2011, 9:34 pm Jack Post #2

>be faceless void >mfw I have no face

Continued

Taken from http://starcraft2.ingame.de/content.php?c=108063&s=81

Post has been edited 1 time(s), last time on Feb 24 2011, 10:11 pm by Jack.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Feb 24 2011, 9:49 pm UnholyUrine Post #3



Roundabout wars was one of the Earliest maps that was seen on the 1st page, and then It disappeared into obscurity...

The reason that I thought was because it had great potential to be something amazingly unique. But it's just another massing game.

I wonder why it has been spotlighted now, of all things.



None.

Feb 25 2011, 2:07 am payne Post #4

:payne:

So basically, they do not plan on improving drastically the custom map system. Or at least, it looks like it to me.
Blizzard's really getting on my nerves.

Also, Devlin, when can we expect an interview with some of the Blizzard's staff? :awesome:



None.

Feb 25 2011, 3:06 am DevliN Post #5

OVERWATCH STATUS GO

When I stop working on "Coming Home" and go work at Blizzard as a slave. So I have no idea when.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Feb 25 2011, 5:55 am UnholyUrine Post #6



Quote
TH: Honestly, I think the current map system is working and it is a great iteration towards eventually where we want to be with Battle.Net as a continuously evolving system.

giant :facepalm:

It's like Starcraft 1, and apparently Warcraft III, doesn't exist.
This is pretty much the nail in the coffin for my chances for ever getting into mapping for SC2.



None.

Feb 25 2011, 12:36 pm peq Post #7



Quote
used without permission ehehehe
:lol:

Quote from UnholyUrine
Quote
TH: Honestly, I think the current map system is working and it is a great iteration towards eventually where we want to be with Battle.Net as a continuously evolving system.

giant :facepalm:

It's like Starcraft 1, and apparently Warcraft III, doesn't exist.
This is pretty much the nail in the coffin for my chances for ever getting into mapping for SC2.

You should also take into account that Tony Hsu is not someone who is working in the BattleNet team and he also said that he is not too familiar with this system and what is done to improve it. And Bob Colayco told us that the BattleNet team is looking at the whole system from the ground up so I think they really will improve the system drastically, but it will take some time. The only problem I see with this is that they are working on the system now without really talking to the community about what exactly they are doing. So after half a year or so we might get a completely different system which is not working either.



None.

Feb 25 2011, 2:00 pm IskatuMesk Post #8

Lord of the Locker Room

Quote from payne
Blizzard's really getting on my nerves.

Only getting on your nerves? Either you're fresh meat scarcely off the rack or you have an impenetrable amount of patience and lenience.



Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.

Feb 25 2011, 7:50 pm payne Post #9

:payne:

Quote from IskatuMesk
Quote from payne
Blizzard's really getting on my nerves.

Only getting on your nerves? Either you're fresh meat scarcely off the rack or you have an impenetrable amount of patience and lenience.
I am extremely patient. ;o



None.

Feb 25 2011, 8:24 pm UnholyUrine Post #10



@peq

We can only hope.
You should realize that many people have lost faith... or I guess.. SHOULD've lost faith.. in Blizzard by now.



None.

Feb 25 2011, 10:48 pm Ahli Post #11

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Quote from UnholyUrine
@peq

We can only hope.
You should realize that many people have lost faith... or I guess.. SHOULD've lost faith.. in Blizzard by now.
like you ;D
btw, hi peq (yaay, another German).

@topic
I fear that Peq's point of view might become true.
The current system isn't perfect and what Blizzard might be developing now might be lacking features, too.
Talking with the customers/users seems the best solution for me. There are many educated people playing sc2 and everyone could throw up the base for implementing a very good system that doesn't lack necessary features.
Hiding information and release some half thought implementation isn't the best way to get this going.

I fear that there is still a manager pressing his big thumb onto Blizzard's epicness and chance of a frontier position in multiplayer experience.
SC2 may have been forced to be released after many years of development, but that may have ended after the successful release.
They have the experience and skill to do it the right way. We only have to hope that they will do it good enough because if they create a system that is good, they won't need to add much in the future. Redesigning stuff costs money and if you don't do it correctly the first time, the second time won't be much cheaper...




Feb 26 2011, 12:37 am UnholyUrine Post #12



Quote
They have the experience and skill to do it the right way. We only have to hope that they will do it good enough because if they create a system that is good, they won't need to add much in the future. Redesigning stuff costs money and if you don't do it correctly the first time, the second time won't be much cheaper...

This is why I don't believe that they will put in the effort to make B.net 2 good.



None.

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