--- STARCRAFT II EDITOR ANSWERS- 2/9/2011 ---
We've been reading over the questions that you have been posting and the development team has taken some time to provide answers to some of these below.
Q. (Robbepop) Do you plan to integrate add event functions for the gui? At the moment you have to use ugly custom script code in a gui trigger to make dynamic events for triggers - that's something you could improve for the galaxy gui. Are there any plans that you will add features to make variable array lengths dependent on constant integer variables?
A. We would like to support adding dynamic events through the GUI as well as array sizes based on constant variables.
Q. (Goa) Is it possible that in the future you will add a trigger, which will able to tell what time did the map started (year month day hour). It will enable map makers to make "real real time" maps. It would enable to make a whole new type of maps, kind of like those browser based mmorpgs, which are really popular now days.
A. We will look into exposing real time to map makers if it's a simple change that could allow many new types of gameplay.
Q. (Jackolas) Question about timer windows: will you (blizzard) add the option to set the point where you put the Timer window. like we have with dialogues. atm we can change the position of the dialogue window relative to the centre, top left, top right, etc. but we don't have this option for timer windows. atm we can only change the location relative to the top left of the screen. this creates problems with different screen resolutions and makes the timer window kinda unstable to use.
A. We are aware of the limitations of the current Timer and Leaderboard windows and would like to improve this in the future.
Q. (Ash) Do you guys recognize the lobby teams not matching in-game as a problem? And if so, is there any time frame for a fix? For instance, if I have four teams of two in the lobby, and the host shuffles players around, then the game will assign player numbers according to the order they joined instead of what shows in the lobby.
A. In a future patch we will be adding a map option that causes the player slot to match the lobby slot, similar to how it worked in Warcraft 3.
Q. (SiNiquity) Are actors required to be named after the unit which they are attached to, or is it merely convention?
A. Unit actors are generally associated with a unit through the Unit Name token, but we do follow a naming convention that simplifies this relationship. We may be able to expose new triggers that will help determine which actors could be created for a unit since the game already caches this information.
Q. (Ragnar) Are there any plans to improve the debugger's output for errors?
A. We are adding many new features to the trigger debugger in the long term. In the short term we will be exposing additional debugging tools that we use internally.
From http://us.battle.net/sc2/en/forum/topic/2046737505
--- Blizzard Entertainment marks its 20th anniversary ---
In 1991, three guys fresh out of UCLA decided to start their own game company. Their goal: make cool games and have fun doing so. Twenty years later, the company has become a world-renowned game developer and publisher, with offices across the globe and millions of players enjoying its games in more than a dozen languages.
In 2011, Blizzard Entertainment marks its 20th anniversary. Over the course of the year, we'll be celebrating two decades worth of games along with you, the community of players who made it all possible through your passion, enthusiasm, and support. Join us for a stroll down memory lane on this anniversary site: revisit the history of our games; learn about life at Blizzard Entertainment past and present in behind-the-scenes interviews; participate in our global community contest; check out the photo gallery to witness how our epic hairstyles have evolved over the years; and much, much more.
We hope you enjoy this look back at the past 20 years of Blizzard Entertainment, and we look forward to bringing you even more epic entertainment experiences in the 20 years to come.
From http://eu.blizzard.com/en-gb/company/about/b20/
Post has been edited 1 time(s), last time on Feb 10 2011, 9:16 am by Jack.
Red classic.
"In short, their absurdities are so extreme that it is painful even to quote them."
"In short, their absurdities are so extreme that it is painful even to quote them."