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Hi!
So i've downloaded a few custom portraits from http://samods.org and I'd like to know how to replace a zealot portrait from that site with the original Fenix(zealot) portrait? Could anybody give me the exact recipe for this thing? I'm working with DatEdit, do I need any other tools? If yes then what and how to use them? thanks in advance! ![]() ![]() ![]() ![]() ![]() ![]() |
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someone09
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just download vb40032.dll and move it into the WinMPQ folder, then it should work.
for RoryFenrir's suggestion, open stardat.mpq (in your sc folder), and find the .smk files which are all part of the portrait. Then you rename the custom ones you downloaded to match the names in stardat.mpq, and put them in a directory in the mod folder (that matches it in the mpq). vb40032.dll is visual basic ![]() ![]() ![]() ![]() ![]() ![]() |
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Download Visual Basic Runtime six, and then just put the necesarry DLL's into your Windows\System\ and Windows\System32\ foldiers.
Some claim that you need to put it in your WinMPQ folder, but I've never had this problem. Also keep in mind that you must have listfiles in order to be able to tell what file is what. You can find them at http://www.zezula.net ![]() ![]() ![]() ![]() ![]() ![]() |
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someone09
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First, open stardat.mpq (make sure you have a listfile or you'll get a list of unknowns)
![]() Then, find the .smk file names for the zealot portrait somewhere in the mpq: ![]() Finally, with these custom .smk files, put them into a directory in your main mod folder that follows the name of the file in WinMPQ (also rename the .smk's accordingly). After you compile your mod into an MPQ, it should work. Also you can see that the .smk files downloaded has one extra, which you can just delete. ![]() This post was edited 1 times, last edit by someone09: Nov 29 2007, 8:07 pm.
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someone09
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That will probably generate a crash, because different .grps have different amounts of frames, and therefore if the iscript of the Bengalaas calls an unexistent frame, the game will crash.
Also, you would have to go add attack and idle headers, as well as eliminating the random movement of the critter. ![]() ![]() ![]() ![]() ![]() ![]() |
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Another problem:
I want to give a zealot special abilities(cloak and so on) and I heard that this can be done by using a program called FireGraft, but unfortunetly this doesn't work with my version of SC(works only with the old one). So tell me, how can I patch this program? Or is there anything else I could use for this operation ? ![]() ![]() ![]() ![]() ![]() ![]() |