Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Strategic Suicide Mission
Strategic Suicide Mission
Nov 27 2007, 7:41 am
By: acountddd  

Nov 27 2007, 7:41 am acountddd Post #1



So I have this new concept of a map I'm working on where I need to spawn units and have them go on strategic Suicide Missions but whenever a new unit spawns after the strategic suicide mission has been executed it's like it isn't even controlled, it doesn't move. I tried making Strategic suicide missions run every time the unit spawns but that doesn't do anything either.

I've seen it done before though on the Random Micro Challenges where new enemies are spawning but always have an ai controlling them, it's just not working for me. Solutions?



None.

Nov 27 2007, 11:31 am NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

I'm not very experienced with AI Scripts but here's what comes into my mind reading your problem:

Things you should check:
The suicide mission AIs can only be executed for comps. (Is it running for the right comp?)
The comp needs an enemy. Placing another comp in another force DOESN'T make them enemies. Use Alliances action.

Things you could try:
Also you could try to change between AIs (random vs. strategic)
Try different locations: Everywhere vs. Spawn Location




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[07:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[2024-5-05. : 9:35 pm]
Vrael -- that is insane
[2024-5-05. : 9:35 pm]
Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
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