The Importance of Open Source
Post #61
Ahli
Mar 25 2011, 12:16 pm
Post #62
Tempz
Apr 25 2011, 7:50 pm
|
What a caterpillar calls death a master calls a butterfly.
|
Some maps should be open sourced but the ones that are very hard to make and ones you don't want people to steal should be locked.
Its a difficult argument to make but i find open source has more negative than positive for a large map. For a game like special forces (easy to make) it just makes the game more accessible to map makers to remake. (there should something to say if you modify it please include my name ) ![]() ![]() ![]() ![]() ![]() ![]() Truth hurts. Maybe not as much as jumping on a bicycle with a seat missing, but it hurts.
- Drebin (Naked Gun 2 1/2) Pm me for terrain requests (Jungle mostly) |
Post #63
Jack[RCDF
May 14 2011, 12:38 am
|
Understanding breeds empathy.
|
http://www.galaxywiki.net/wiki/Open_Source_and_Closed_Source
Trying to keep this article neutral; if there are any arguments I missed or anything wrong about it, please let me know, or edit it yourself. Be warned, there'll be consequences for repeatedly trying to make the article non-neutral. ![]() ![]() ![]() ![]() ![]() ![]() Red classic. VRAEL = 뱃맨!!! |
Post #65
DevliN
Jun 19 2011, 11:20 pm
|
SOMETHING STATUS GO
|
Right, though that is difficult if someone knows how change things so recompiling the map ends up being confusing.
![]() ![]() ![]() ![]() ![]() ![]() CURRENTLY WORKING ON Shadowlands | Demonic: Urban Apocalypse Invasion: Ares | Recon | OMG TEH ZOMBIES!!! |
0 members in this topic (italic members are currently writing a reply): None
+ guest(s)
+ guest(s)
[04:23 am]
[04:23 am]
[04:14 am]
[04:11 am]
[04:07 am]





)

![[close]](/images/up.gif)