With only six locations, four of which are to give the computer directional orders; left, right, up, or down; and the civilian can travel around the 256x256 map with any order you give it. The system I use could be used to produce "on the spot" art, or nifty special effects, perhaps other things as well.
Map is open source.
I am fully aware of collision limitations.
If this has been discussed, I looked and found nothing.
Yes, Left is a bit problematic, I'll figure a fix later.
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Post has been edited 2 time(s), last time on Nov 22 2007, 11:58 pm by ZugZugZealot.
None.
I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.
use devours instead of wraiths.
devours create a perfect grid.
use devours instead of wraiths.
devours create a perfect grid.
Thanks. I was wondering what to use, well that saved me time. It is true they make a wonderfulgrid, however they have now hero version of itself, which a seperate unit is needed for the "indicator." Devourers make for a good base, and mutalisk seems to work great for an indicator.
None.