SCVs in my map won't continue looking for more minerals to mine once the one they were mining depletes. What value affects this?
Also, is there a way to remove the announcement that happens when a mineral field runs out?
Also, how can I make it so an unlimited amount of SCVs can be in a geyser at the same time?
None.
Acquire radius on the scv's gather ability affects how far they will search for a new resource patch.
Change exhausted alert to none on the minerals mineral behaviour.
On the scv's gather ability under flags make sure bypass queue is checked.
None.
Aquire Radius is set to 10, but it still happens, does it have to be greater or equal to the unit's sight range, even if there's a unit there providing vision for it?
None.
I've never tested that but I assume the unit would need sight of the resources (if it can't see it then it can't know it is there). Again I have never tested it though.
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Ok well I made the unit's sight range 11, with its acquire radius at 10, it can definitely see the minerals, but it still won't do it : \
Post has been edited 1 time(s), last time on Nov 1 2010, 8:26 pm by PIESOFTHENORTH.
None.
So is there any fix for this?
None.
I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.
Raise the scv's gathering ability's scan range. It's 10 by default.
If you mean the Aquire Radius, it's at 10. Even after raising it to 16, same problem.
The minerals are very close to the command center though, so that shouldn't be a problem, should it?
The SCV's sight is at 11
Post has been edited 2 time(s), last time on Nov 9 2010, 12:39 am by PIESOFTHENORTH.
None.
I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.
I'm not sure what it is called correctly because I've a localized editor and can only guess.
But explaining it with raw data names:
Ability -> SCVHarvest -> CAbilHarvest_AcquireRadius
The SCV will return where he mined the last time (that's where he depleted the mineral field) and will look for more mineral fields within that set radius.
In my small test map, this is working.
The minerals are very close to the command center though, so that shouldn't be a problem, should it?
So the distance shouldn't be a problem then... so, there must be an odd reason we have to guess. Can you attach or PM the map? I guess I can't help without seeing it.
Anyway, I can just continue to imagine problem sources:
Did you place the mineral fields as Neutral(0)? Maybe that effects this.
Did you modify any data from mineral fields?
Maybe it's because I made it so harvesting minerals gets you vespene?
None.
I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.
Maybe it's because I made it so harvesting minerals gets you vespene?
If you have set it up in the ability, it doesn't work with that setting, if the minerals doesn't have gas resource, too. So you have to edit the mineral field to have the gas resource, too.
It collects gas fine, when you mine the minerals and the scv comes back to the CC, you get gas. So that part works. But maybe it was causing problems because normally when a geyser is depleted the workers obviously don't search for another geyser
None.
I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.
It collects gas fine, when you mine the minerals and the scv comes back to the CC, you get gas. So that part works. But maybe it was causing problems because normally when a geyser is depleted the workers obviously don't search for another geyser
but he won't search for other mineral patches because the minerals are set to have minerals (even if the SCV mines gas from them).
After changing that, the SCV successfully finds the next patch.
http://www.staredit.net/starcraft2/WorkerFeel free to fill this wiki with your acquired knowledge, once you'll have solved this problem!
None.
It collects gas fine, when you mine the minerals and the scv comes back to the CC, you get gas. So that part works. But maybe it was causing problems because normally when a geyser is depleted the workers obviously don't search for another geyser
but he won't search for other mineral patches because the minerals are set to have minerals (even if the SCV mines gas from them).
After changing that, the SCV successfully finds the next patch.
In the Mineral Field's Behavior tab, I have the Resource Type set to Vespene. Is that what you mean?
None.
I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.
It collects gas fine, when you mine the minerals and the scv comes back to the CC, you get gas. So that part works. But maybe it was causing problems because normally when a geyser is depleted the workers obviously don't search for another geyser
but he won't search for other mineral patches because the minerals are set to have minerals (even if the SCV mines gas from them).
After changing that, the SCV successfully finds the next patch.
In the Mineral Field's Behavior tab, I have the Resource Type set to Vespene. Is that what you mean?
No, I mean the unit. So follow this path:
data editor's Unit tab -> Mineral Field (Unit) -> CUnit_ResourceType (Unit's resource type) -> Vespene (default: Mineral)
I think you should find it now. If not, you should set the advanced fields to be shown with the orange buttons above the table.
I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.
Could you send me the map or post it?
Seems that you have some other odd settings. For me, changing SCV's gathering ability and the mineral field unit worked.