I'm trying to make a mod, and you need to have a default test map setup in preferences to test it. So I made a basic blank map, put an SCV on it, made the game speed Faster, and tried to test the mod. It keeps saying "Unable to open map."
for the path, I just put the file name of the map, which is just in the Maps folder, not in a subfolder. I also tried Maps/Mapname.SC2Map but that didn't work either. How do I get this to work?
Post has been edited 2 time(s), last time on Oct 30 2010, 3:02 am by PIESOFTHENORTH.
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I'm not sure I understand what you're asking for.
As soon as you've installed GE and create a new map and press Ctrl+F9 (Test Document's Hotkey), the map should successfully load itself for you to test it.
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I can test a map itself fine. But when I try to test a
mod, it says it was unable to open map, (the test map I specified in Preferences)
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I don't think that the default test document does what you think it does. If you want to test your mod make a second map (like you already have). Then ensure that you have added your mod to the dependencies (File->Dependencies). You can then have your mod and your map open at the same time in GE and switch back and forth easily with under Window.
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