Index
- Gameplay
- Spells
- Units
- Strategies
- Screenshots
- Updates
Gameplay
- Select 1 of 8 heroes and any 3 of 9 spells.
- Spells can be combined to generate significantly greater effects.
- Upgrade your spells, your HP%, your spawns' strength, your lives and your regular unit attributes.
- Spawns follow a rock-paper-scissors schematic (Warrior<Archer<Artillery<Warrior).
- Players can build spawners and defenses.
- Capture beacons(landmarks) and build refineries(quarries) on geysers(gold mines) to earn additional income.
- Income gathered by computer players is distributed evenly to their allied human players.
- Income is scaled relatively to the number of active players on a team (3x for one player, 1.5x for two, 1x for three).
Spells
Legend
- Bolt
- Description:Launches a projectile directly downwards or upwards if you're on the northern or southern team respectively. Upon hitting a target, bolt will dispatch 6 scarabs.
- Cost:10
- Rate:N/A
- Duration:N/A
- Cooldown:4.20
- Description:Launches a projectile directly downwards or upwards if you're on the northern or southern team respectively. Upon hitting a target, bolt will dispatch 6 scarabs.
- Trailblazer
- Description:Leaves a trail of crystals behind you (similar to a snake's trail). Damage is then periodically dealt around every crystal.
- Cost:30
- Rate:1.20
- Duration:18.30
- Cooldown:16.70
- Description:Leaves a trail of crystals behind you (similar to a snake's trail). Damage is then periodically dealt around every crystal.
- Reflect
- Description:Reflects all damage inflicted by your enemies' spells (scarabs) onto adjacent enemies and stuns those enemies. The damage/stun is distributed equally amongst nearby enemies. If there are no nearby enemies, the damage is simply cancelled.
- Cost:20
- Rate:12.00
- Duration:2.50
- Cooldown:8.30
- Description:Reflects all damage inflicted by your enemies' spells (scarabs) onto adjacent enemies and stuns those enemies. The damage/stun is distributed equally amongst nearby enemies. If there are no nearby enemies, the damage is simply cancelled.
- Amplify
- Description:Stun and damage one foe for every spell that takes effect within the spell's duration. Spells that can produce more than one effect at once (e.g. Trailblazer, Warcry) will also affect multiple foes at once.
- Cost:40
- Rate:12.00
- Duration:2.50
- Cooldown:33.30
- Description:Stun and damage one foe for every spell that takes effect within the spell's duration. Spells that can produce more than one effect at once (e.g. Trailblazer, Warcry) will also affect multiple foes at once.
- Missile
- Description:Provides player with a corsair that periodically deals damage below it.
- Cost:20
- Rate:2.40
- Duration:8.30
- Cooldown:8.30
- Description:Provides player with a corsair that periodically deals damage below it.
- Attract
- Description:Attracts all nearby enemies to self (sends move order periodically; similar to a bound's "magnet" obstacle).
- Cost:20
- Rate:4.00
- Duration:5.00
- Cooldown:8.30
- Description:Attracts all nearby enemies to self (sends move order periodically; similar to a bound's "magnet" obstacle).
- Freeze
- Description:Freezes all nearby enemies (moves to unwalkable location periodically).
- Cost:15
- Rate:4.00
- Duration:6.25
- Cooldown:7.05
- Description:Freezes all nearby enemies (moves to unwalkable location periodically).
- Electrolash
- Description:Periodically deals damage around self.
- Cost:20
- Rate:4.00
- Duration:5.00
- Cooldown:8.30
- Description:Periodically deals damage around self.
- Warcry
- Description:Periodically deals damage around every nearby spawn, both friend and foe. The more spawns are nearby, the more damage will be dealt.
- Cost:20
- Rate:1.20
- Duration:4.20
- Cooldown:8.30
- Description:Periodically deals damage around every nearby spawn, both friend and foe. The more spawns are nearby, the more damage will be dealt.
- NEW:Warp
- Description:Places a warp point on the first cast. Upon casting again, you are moved to the warp point and it is destroyed.
- Cost:10
- Rate:N/A
- Duration:N/A
- Cooldown:4.15
- Description:Places a warp point on the first cast. Upon casting again, you are moved to the warp point and it is destroyed.
- NEW:Bomb
- Description:Sets a bomb that detonates after some time, dealing tremendous damage all around it to both men and buildings.
- Cost:20
- Rate:12.00
- Duration:4.20
- Cooldown:8.30
- Description:Sets a bomb that detonates after some time, dealing tremendous damage all around it to both men and buildings.
Units
- Heroes
- Skirmisher:Jim Raynor-Marine
- Inquisitor:Gui Montag-Firebat
- Huntress:Kerrigan-Ghost
- Berserker:Devouring One-Zergling
- Venomlord:Hunter Killer-Hydralisk
- Succubus:Infested Kerrigan
- Fanatic:Fenix-Zealot
- Planesmaster:Tassadar/Zeratul-Archon
- Skirmisher:Jim Raynor-Marine
- Spawns
- Warrior L1:Zealot
- Warrior L2:Firebat
- Warrior L3:Zergling
- Warrior L4:Marine
- Archer L1:Vulture
- Archer L2:Samir Duran-Ghost
- Archer L3:Jim Raynor-Vulture
- Archer L4:Infested Duran-Ghost
- Artillery L1:Dragoon
- Artillery L2:Siege tank
- Artillery L3:Fenix-Dragoon
- Artillery L4:Edmund Duke-Siege tank
- Warrior L1:Zealot
- Minions
- Builder:SCV (100 ore)
- Cleric:Medic (200 ore)
- Wizard:High Templar (200 ore)
- Warlock:Defiler (200 ore)
- Sorcerer:Dark Archon
- Demolition Squad:3xInfested Terran (200 ore)
...
- Builder:SCV (100 ore)
- Buildings
- Quarry:Refinery (200 ore)
- Outpost:Bunker+4 ghosts (100 ore)
- Parasitor:Academy->Sunken Colony (100 ore)
- Ballista:Missile turret->Siege Tank (100 ore)
- Barracks:Barracks-Spawns Warriors (150 ore)
- Keep:Factory-Spawns Archers (150 ore)
- Foundry:Starport-Spawns Artillery (150 ore)
- Barricade:Supply depot (10 ore)
- Gate:Command Center (30 ore)
- Quarry:Refinery (200 ore)
Strategies
As I mentioned it earlier, spells need to be combined in order to be effective. For instance, using Electrolash alone can be easily dodged by an enemy player but if you combine it with Attract, the enemy will have much more trouble running away from it and will therefore be much more effective.
Here's an example of a few beginner builds:
- Beginner Build #1
- Hero:Berserker(zergling)
- Spells:Attract, Warcry, Electrolash.
- Description:When fighting spawns you can plainly use warcry and, if there are alot, use attract to "farm" them up as well. When fighting enemy heroes, first run as close as you can to them, then use attract and electrolash. If enough spawns gather around your enemy, send a Warcry their way and enjoy the fireworks .
- Pros:Extremely easy to use. Great to farm spawns.
- Cons:A well-timed reflect will obliterate you. Going in close range will leave you open.
- Hero:Berserker(zergling)
- Beginner Build #2
- Hero:Skirmisher(marine)
- Spells:Freeze, Bolt, Missile.
- Description:When faced against spawns, use bolt sporadically. Against enemy heroes, use freeze if they're getting dangerously close to remain at a safe distance, launch a missile and send bolts their way as quickly as you can.
- Pros:Relatively easy to use.
- Cons:Requires decent aiming to use bolt well. Lower damage output. More difficult to farm spawns.
- Hero:Skirmisher(marine)
If you have ideas for builds as well, I'd be more than happy to hear them out. I'm also available if you want to try them out against my own.
Screenshots
Here's a picture of a the spell Trailblazer. Moving your hero creates a "trail" of rhynadons.
Warcry in action. Notice that one scarab was moved next to each spawn, even though some were my allies.
This is bolt. Since I'm on the northern team, the interceptor will travel straight down.
Here's a picture of a the spell Trailblazer. Moving your hero creates a "trail" of rhynadons.
Warcry in action. Notice that one scarab was moved next to each spawn, even though some were my allies.
This is bolt. Since I'm on the northern team, the interceptor will travel straight down.
Updates
- Version 1.00:Released october 25th 2010
- Trailblazer now affects shockwave when rhynadons are created and when damage is dealt around them.
- Increased scarab damage upgrades from 3 to 10.
- Fixed bugs related to purchasing minions and building quarries.
- Trailblazer now affects shockwave when rhynadons are created and when damage is dealt around them.
- Version 1.01:Released october 31st 2010
- Added two new spells: Warp and Bomb.
- Improved Trailblazer's damage.
- Added ramps to hills next to fortresses.
- Added two new spells: Warp and Bomb.
Post has been edited 6 time(s), last time on Nov 4 2010, 1:29 am by chia-tyrant.
None.