Staredit Network > Forums > SC2 Assistance > Topic: UI Modding
UI Modding
Oct 11 2010, 7:33 pm
By: Jack  

Oct 11 2010, 7:33 pm Jack Post #1

>be faceless void >mfw I have no face

Hey guise,

I'm trying to move the command card around. Not the graphics, just the black bit where the buttons are placed. Now, the file to edit would seem to be the one in C:/Program Files/StarCraft II/Mods/Core.SC2Mod
In that MPQ, it's in Base.SC2Data/UI/Layout/UI/GameUI.SC2Layout

I can edit that file fine, my question is, how do I let a map or mod use it so that the changes apply to just one map or mod, and not to the entire game?

Cheers



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Oct 11 2010, 7:53 pm Alzarath Post #2

Praetor

Using the editors importer should do the trick, afaik.



None.

Oct 12 2010, 6:12 am Jack Post #3

>be faceless void >mfw I have no face

Tried that, the file was already there from me manually placing it there via an MPQ editor. I re-imported it anyway. Still didn't work, might be that I just didn't edit it correctly, or perhaps you can't override UI stuff :(



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Oct 12 2010, 6:30 am payne Post #4

:payne:

What about you screenshot the command card when its empty, change extension to .tga, import, and set the background image of a dialog to it? ;o



None.

Oct 13 2010, 6:54 am Jack Post #5

>be faceless void >mfw I have no face

Quote from payne
What about you screenshot the command card when its empty, change extension to .tga, import, and set the background image of a dialog to it? ;o
I want command card functionality, not looks. E.g. hotkeys.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

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[07:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[2024-5-05. : 9:35 pm]
Vrael -- that is insane
[2024-5-05. : 9:35 pm]
Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
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