Staredit Network > Forums > Portal News > Topic: Blizzard's SCII Balance Statistics
Blizzard's SCII Balance Statistics
Oct 8 2010, 7:29 pm
By: CecilSunkure  

Oct 8 2010, 7:29 pm CecilSunkure Post #1



Quote from name:Blizzard
Developer's Corner: 1v1 Game Balance
by Dustin Browder

Since the release of Wings of Liberty, the StarCraft II balance team has been diligently studying how the game is being played, playing it ourselves, and seeing how evenly the three races match up on the battlefield. While we regularly examine Battle.net player data and statistics from all regions, the information we're examining in this blog was pulled exclusively from the North American region for simplicity's sake.

Protoss are played 38.5% of the time.

Terran are played 38.0% of the time.

Zerg are played 23.5% of the time.


These are overall percentages, but they're mirrored in nearly the same exact separation through each of the leagues. This clearly shows that zerg are played less often than the other races. When we look at things like the Top 200, we like to have this data in-hand so we can ensure that it's proportionate to the amount of each race actually being played. We don't want to have a huge chunk of zerg players sitting somewhere further down, unable to rise through the ranks.



Let's take a look at win percentages on a race-versus-race basis. This is something else we look at to see how matchups are faring over many games. These numbers take individual player skill into account, which helps to avoid the 50% win/loss percentage effect that the matchmaking system can impart on straight win/loss ratios.

Win % in Diamond (accounting for player skill)

49.6% win rate for Protoss when fighting Terran.

52.8% win rate for Protoss when fighting Zerg.

49.6% win rate for Terran when fighting Zerg.



Win % in Platinum (accounting for player skill)

56.3% win rate for Protoss when fighting Terran.

47.3% win rate for Protoss when fighting Zerg.

44.5% win for Terran when fighting Zerg.



Win % in Gold (accounting for player skill)

61.0% win rate for Protoss when fighting Terran.

61.1% win rate for Protoss when fighting Zerg.

49.5% win rate for Terran when fighting Zerg.



Win % in Silver (accounting for player skill)

63.6% win rate for Protoss when fighting Terran.

50.7% win rate for Protoss when fighting Zerg.

51.6% win rate for Terran when fighting Zerg.



Win % in Bronze (accounting for player skill)

59.0% win rate for Protoss when fighting Terran.

55.1% win rate for Protoss when fighting Zerg.

45.4% win rate for Terran when fighting Zerg.


As you can see there are some issues with protoss vs. terran in many of the leagues. From our own play experience, as well as feedback from the community, this matches pretty closely with what we're already aware of. We're working on solutions. What we're also aware of is that, while the numbers don't necessarily support the need for zerg changes across all leagues, the feedback from the community as well as our own play experience tells us that improvements are necessary to make zerg matchups feel and play better.

The balance changes in our next patch will primarily focus on improving the zerg.

Here are a few of the changes we currently have planned:
  • We're increasing roach range. This will allow roaches to be more effective in large groups, giving the zerg more options in the mid to end game.
  • Fungal Growth will now prevent Blink, which will give zerg a way to stop endlessly Blinking stalkers which can be very challenging to deal with in large numbers.
  • The Barracks are going to require a Supply Depot, which will impact a lot of early terran reaper pushes.
  • The reaper speed upgrade will require the Factory, which is meant to weaken a lot of the early terran reaper attacks that dominate so many matches, especially in team games.
  • We're making a number of increases to the health of zerg buildings, which will make the very vulnerable zerg technology structures more resistant to raids. We don't expect these hit point changes to have a super significant impact on the game, but the current numbers felt way too low.

We want our avid and talented StarCraft II players to know that we're here, we're listening, and that our intent is to continue making careful and measured approaches to balance based on community and fansite feedback, our numbers and data, watching pro players and tournaments, and our own time on Battle.net playing the game alongside you.

Source: http://us.battle.net/sc2/en/blog/882511



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Oct 8 2010, 10:18 pm BiOAtK Post #2



YESS! More terran nerfs! I'm so happy right now.



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Oct 8 2010, 10:26 pm CecilSunkure Post #3



Yeah me too actually. I've had trouble with early reaper before depot where they proxy barracks :(

I actually have a replay where I was doing some good micro with my probes and zealot, but just died once marauders showed up because my stalkers were obliterated.. It was messy. Less reapers going crazy will be good.

I'm also curious about the roach thing. I usually hold off roaches with stalkers, since stalkers outrange and outrun them. If the run is higher, roaches may be able to directly contest stalkers, even off creep. I'd have to switch up my strategies a bit, not looking forward to that too much, though it is for the best of the game overall.



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Oct 8 2010, 10:31 pm Dem0n Post #4

ᕕ( ᐛ )ᕗ

Depot for barracks? Lolwut. I can't even imagine what that'd be like for rushers. O.o




Oct 8 2010, 10:46 pm UnholyUrine Post #5



Personally, a supply depot requirement for Tech Lab and Reactor would make more sense.

a Depot for Barracks is kind of... meh..



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Oct 8 2010, 10:48 pm Echo Post #6



What the fuck!? Depot requirement for Barracks is just retarded. They are nerfing Terrans way to much.



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Oct 8 2010, 10:56 pm UnholyUrine Post #7



I think part of the problem is that ALMOST EVERY SINGLE PERSON walls with depot and barracks in the beginning (which is a fail in my perspectives)... so they decided to make walling harder by making depot required for barracks.

I agree that it's kind of retarded.. but if they didn't make the whole terran's concept so retarded, they wouldn't need to make more retarded things to fix it.

Shouldn't the Lower ability of supply depots be upgraded? Probably through the Engineering bay, or to make it more viable, though the Command Center? They could make it cost 100 min (50 min 50 gas will force tech.. which may be a good or bad thing). The walling is just used way too often, and there're no other strategies. It makes the game boring. (a very similar example would be the Zerg's Queen... everyone's gotta build it)



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Oct 8 2010, 11:22 pm Neki Post #8



Quote from UnholyUrine
I think part of the problem is that ALMOST EVERY SINGLE PERSON walls with depot and barracks in the beginning (which is a fail in my perspectives)... so they decided to make walling harder by making depot required for barracks.

I agree that it's kind of retarded.. but if they didn't make the whole terran's concept so retarded, they wouldn't need to make more retarded things to fix it.

Shouldn't the Lower ability of supply depots be upgraded? Probably through the Engineering bay, or to make it more viable, though the Command Center? They could make it cost 100 min (50 min 50 gas will force tech.. which may be a good or bad thing). The walling is just used way too often, and there're no other strategies. It makes the game boring. (a very similar example would be the Zerg's Queen... everyone's gotta build it)

Uh, the barracks requiring isn't a supply depot isn't a response to walling, it's more of a response to early cheese strategies. Having the depot required for barracks will only slightly delay a wall but it makes all the difference for all in plays where barracks come before supply depot. If you added a cost to supply depot lowering, it'd only encourage more turtling, which is what the opposite of what you want...




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Oct 8 2010, 11:38 pm Decency Post #9



Goodbye any Terran early aggression openings.

I could agree with a Depot for a Tech Lab, but this also blows BBS away which is just stupid.



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Oct 9 2010, 12:08 am NicholasBeige Post #10



Stupid patch...

Alternatives:

Tech Lab / Reactor - Require Supply Depot
Supply Depot Lower - Upgrade Required, 100 minerals.
Reaper cost nerf - 50 Minerals, 75 Gas.
Reaper Damage nerf - 15 Less against Buildings.

So, thanks Browder. You big oaf. Instead of promoting variance and dynamism amongst players unit choices, you cripple the reaper. I am willing to bet a lot of money that post-this-shit-patch not one Terran is going to use a Reaper.

By making a Barracks require a Supply depot... you basically say to all the Zerg in 1v1: "psst, 6-pool... his wall won't be up yet..."

The Roach doesn't need a Range boost. The Hydralisk needs an HP or Movement Speed boost...

Post has been edited 1 time(s), last time on Oct 9 2010, 12:13 am by Cardinal.



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Oct 9 2010, 12:34 am UnholyUrine Post #11



Quote
...If you added a cost to supply depot lowering, it'd only encourage more turtling, which is what the opposite of what you want...

Huh? That doesn't make sense.

If there's a cost for supply depot lowering, that means there is a cost for you if you do decide to turtle, meaning that it isn't as advantageous as it was before. You could instead use the minerals and time to build units and rush or use it to macro. If balanced well, it would give the terran player a choice of early expo as well (actually no, cc's expensive :P... turtling would still be the better strategy.)
Why would it encourage more turtling? Terrans already always turtle because there're no disadvantage to it. This isn't good design, mate.

Roach range may actually be an interesting buff. I'm not a ginormous nerd, memorizing every range # of every unit, but if the roach range does make a difference (like making it equal to marine's range...), then it is a welcome change.
Fungal stopping blink is an obvious good change ^^



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Oct 9 2010, 5:55 am CecilSunkure Post #12



Quote from name:Cardinal
The Hydralisk needs an HP or Movement Speed boost...
It's called creep.



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Oct 9 2010, 9:21 am MadZombie Post #13



Huh. Toss have the highest win against terran and they leave toss alone and nerf terran. lololwut?



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Oct 9 2010, 12:01 pm NicholasBeige Post #14



Quote from CecilSunkure
Quote from name:Cardinal
The Hydralisk needs an HP or Movement Speed boost...
It's called creep.

And you show me one replay where Creep actually makes a damn difference during a Zerg attack...

A raven or an observer pretty much nullifies any map-control your Creep Tumours have had. Sacrificing Ovies for a bit of speed boost for your ground troops? Not likely.



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Oct 9 2010, 1:03 pm Vi3t-X Post #15



Sure thing. Look at any replay in any tournament with good players as Zerg.

Quote from name:Post on Battle.net
Just because a large number of people choose not to play Zerg, that doesn't mean that Zerg is underpowered, nor is Terran overpowered.

Not all strategies have been fully thought through yet, such as the delaying of a Queen.
Also, before you QQ about anything, take a look at the player's rank first before making any bold statement. Just because you can't win, doesn't mean others can't either.




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Oct 9 2010, 7:40 pm MillenniumArmy Post #16



Dear Blizzard, please do something about toss.



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Oct 10 2010, 3:12 pm Cheese Post #17



Quote from Vi3t-X
Sure thing. Look at any replay in any tournament with good players as Zerg.

Quote from name:Post on Battle.net
Just because a large number of people choose not to play Zerg, that doesn't mean that Zerg is underpowered, nor is Terran overpowered.

Not all strategies have been fully thought through yet, such as the delaying of a Queen.
Also, before you QQ about anything, take a look at the player's rank first before making any bold statement. Just because you can't win, doesn't mean others can't either.
That quote kinda makes people say "Your opinion doesn't matter you are in bronze!" Which is bad, now I'm in bronze, cause I like to play creatively with one of my least played races (zerg) I normally play Protoss. also using different accounts (one being a trial, another belonging to a friend) I have been everywhere between Gold rank 1 and Bronze Rank 91, so judging by league isnt really a good idea

As for the patch, I think they should screw the supply depot thing, and make a tech lab have the same build time as the reactor, as well as make both addons require an engineering bay.

I didn't know protoss are so powerful, I bet the win ratios are just cause terrans got sick of MMM, which I can't imagine.
Else I can see why Koreans think they are OP, but zerg needs to be fixed either way....

-My rant is over



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Oct 10 2010, 6:42 pm BiOAtK Post #18



High Gold doesn't mean you're really that good :P



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Oct 10 2010, 6:57 pm Neki Post #19



To be honest, Blizzard shouldn't be balancing their game around low-level play, it wouldn't make any sense at all.



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Oct 10 2010, 7:19 pm Cheese Post #20



Quote from BiOAtK
High Gold doesn't mean you're really that good :P
True but it means I don't suck, which is the point, I'm not as bad as the average bronze so people have no right to look down on my opinion cause Im in bronze



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