Swapping weapons as part of a buff?
Post #1 Anogio Sep 9 2010, 5:45 pm
Post #2
Biophysicist
Sep 9 2010, 7:51 pm
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:(){ :|:& };:
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To change the weapon, you'd need to give the unit both weapons and disable the "buff weapon", and have a behavior that enables it and disables the default one. Specifics will be posted when I get home and can use GE.
Changing the unit's model will require actually you to have the normal model and a copy with the "buff weapon" instead of the standard one. If you have that, then it's easy: In the actor, define events for when the behavior starts and stops that use "Model Swap" to change the model. (I believe it would be something like "Behavior.WeaponSwap.On" for the start event, and "Behavior.WeaponSwap.Off" for the end event, but I can't check that right now.) ![]() ![]() ![]() ![]() ![]() ![]() Your trolltag is twinArmageddons and you tend two 2peak wiith a biit of a lii2p.
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Post #4
Biophysicist
Sep 9 2010, 8:07 pm
Post #6 Project100 Sep 9 2010, 9:51 pm
Post #7
Jack[RCDF
Sep 11 2010, 4:03 am
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Understanding breeds empathy.
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You can, of course, change his emit(I think it's emit at least) dds alpha to change the player colour.
Unless no player colour flags means that no matter what the texture is, he still doesn't change colour. ![]() ![]() ![]() ![]() ![]() ![]() Red classic. Left SEN, I may pop in sometimes but I have more useful things to do with my time. If you need anything, email me at zany DOT wun AT gmail DOT com. Maybe I'll come back some day and be regular again but right now it's not for me. gg olo im still here till the 2011 last stand contest and these SD topics are done with |
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