Staredit Network > Forums > SC2 Assistance > Topic: Too many roads a bad thing?
Too many roads a bad thing?
Sep 7 2010, 11:06 pm
By: Project100  

Sep 7 2010, 11:06 pm Project100 Post #1



I'm trying to make a map that's supposed to be in a very organized city, so i have a lot of roads that are seperate, but now all the cliff edges look like the korhal concrete brush, just angled up.

Edit: I guess it's only in the editor it looks like this, but still very annoying.

Post has been edited 1 time(s), last time on Sep 7 2010, 11:27 pm by Project100.



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Sep 7 2010, 11:34 pm payne Post #2

:payne:

Not too sure, but try pressing Ctrl+T.



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Sep 7 2010, 11:36 pm Project100 Post #3



Uhh..oh...wow. That worked...wtf? lol



None.

Sep 8 2010, 12:10 am payne Post #4

:payne:

Look under "View -> Terrain -> Show hidden terrain", its hotkey is Ctrl+T. :P



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[2024-5-20. : 3:08 pm]
Sylph-Of-Space -- woah! nice! thank you!
[2024-5-20. : 4:05 am]
O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
[2024-5-20. : 4:04 am]
O)FaRTy1billion[MM] -- instead change "Microtile Overlay" to "Impassable"
[2024-5-20. : 4:04 am]
O)FaRTy1billion[MM] -- er, wait, idk why i was looking for height
[2024-5-20. : 4:03 am]
O)FaRTy1billion[MM] -- below the minimap should be a thing that says "Overlay Settings" with a little + button in the corner, press the + to expand it, uncheck Use Defaults, then change "Tile Overlay" to "Height"
[2024-5-20. : 3:57 am]
Sylph-Of-Space -- Unless I'm dum (possible)
[2024-5-20. : 3:57 am]
Sylph-Of-Space -- It would be so so so nice if SCMDraft had some kind of dedicated "walkability" view for the tilesets.
[2024-5-20. : 3:53 am]
Sylph-Of-Space -- :'( dont cry for me cat-gentina
[2024-5-19. : 9:18 pm]
Ultraviolet -- 🔪🐈
[2024-5-19. : 12:34 pm]
NudeRaider -- curiosity kills the cat!
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