Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: change damage in-game
change damage in-game
Nov 17 2007, 5:53 am
By: Marine  

Nov 17 2007, 5:53 am Marine Post #1



How do you change the computers damage in-game at a certain point you want without messing up any other triggers or something like that?



None.

Nov 17 2007, 9:57 am NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from Marine57
How do you change the computers damage in-game at a certain point you want without messing up any other triggers or something like that?
You should condider changing the comps units from normal to heroes to upgrade them, because <answer here>.




Nov 18 2007, 11:36 pm Hugel Post #3



Another option:

If you have computer players to spare, make one computer player have no upgrades, then give the next one 3 upgrades, and the next one 6 upgrades by default.
Then just switch computer players when it is time for enemies to get stronger.
You could even make all the computer players be the same color so you couldn't even tell the change in-game.

Hugel



None.

Nov 20 2007, 3:25 am blacklight28 Post #4



Quote from Hugel
Another option:

If you have computer players to spare, make one computer player have no upgrades, then give the next one 3 upgrades, and the next one 6 upgrades by default.
Then just switch computer players when it is time for enemies to get stronger.
You could even make all the computer players be the same color so you couldn't even tell the change in-game.

Hugel

Much better than the other way cause what if the unit doesn't have a hero? :P



None.

Nov 20 2007, 5:19 am JaBoK Post #5



Aren't too many units like that lol, and none of em are fighting units, just be careful about the corsairs and damage for the hero.



None.

Nov 20 2007, 11:24 am NudeRaider Post #6

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from JaBoK
Aren't too many units like that lol, and none of em are fighting units
So lurkers, valkyries and devourers are no fighting units? O.o




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[07:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[2024-5-05. : 9:35 pm]
Vrael -- that is insane
[2024-5-05. : 9:35 pm]
Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
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