The idea was to purposly try to favor each race in certain ways and to unfavor each race in certain ways
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I'm not sure about the 2 base naturals.
I like the rest... add some doodads
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Those middle expos have way too many minerals. You only need 7-8 minerals for the expos. Also, the other expos that are sort of in the middle should have some turret space behind the minerals.
Quote from name:Dem0nS1ayer
Those middle expos have way too many minerals. You only need 7-8 minerals for the expos. Also, the other expos that are sort of in the middle should have some turret space behind the minerals.
The middle expos have a high traffic high dirt area right behind them and 2 high traffic bridge areas to the sides so I wanted to really make the middle expos worth the risk
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Any particular reason you've placed 12 Start Locations when only 8 players are supported in a SC match?
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Any particular reason you've placed 12 Start Locations when only 8 players are supported in a SC match?
Oh yea that was to make the expos, i just never removed the extra ones.
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Terran will be able to turtle forever since they have access to three mineral fields while only having to build 1 wall. Also, tanks will rape on the raised jungle and high dirt around the chokes.
Quote from name:Dem0nS1ayer
Terran will be able to turtle forever since they have access to three mineral fields while only having to build 1 wall. Also, tanks will rape on the raised jungle and high dirt around the chokes.
Yes tanks will be effective but there is a lot of flanking room
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But you can't flank their main if they wall themselves in. With 3 bases, they won't have to expand any further until very late game. Or, since their main would be so well defended, they could expand easily without having to worry about their original base.