(2)Thousand Lakes, Map in progress, please critique
Post #1 Phobic Aug 20 2010, 8:55 am
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![]() Burnin' that midnight oil you might say, well this map is a tribute to my favorite band, Amorphis And heres the map: Thousand Lakes.scx (63.82 kb) -- 0 hits This post was edited 2 times, last edit by Phobic: Aug 20 2010, 9:11 am. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #3
HCM™Aristocrat
Aug 20 2010, 5:00 pm
Post #4 Phobic Aug 20 2010, 5:09 pm
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Heh, I seem to enjoy the terraining part a hell of a lot more then the balancing, that backwards sunken ground ramp took me 30 minutes of joy and yea flagstones are there, i also found a crushed rock block that couldnt be built on but could be traversed without problem and implemented it like crevices.
Heres the edit. ![]() Heres the file. Thousand Lakes.scx (63.74 kb) -- 0 hits This post was edited 1 time, last edit by Phobic: Aug 20 2010, 5:27 pm. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #5 Phobic Aug 20 2010, 10:50 pm
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![]() I recently had an idea about having a 2 geysers in the main and covering one up with a destructible non-repairable and non-creep-producing P-12 unit. It's weird because I usually think P-12 buildings used in such a manner make a map seem sloppy. Heres the file tell me what you think, I want to explore this idea throughly. [attach=7377] ![]() ![]() ![]() ![]() ![]() ![]() |
Post #6
HCM™Aristocrat
Aug 20 2010, 11:47 pm
Post #8
HCM™Aristocrat
Aug 21 2010, 12:16 am
Post #9
HCM™DavidJCobb
Aug 21 2010, 12:21 am
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↑ STUDENT DRIVER ↑
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Not that I know anything about melee, but the honeycomb-like lattice-like raised elevation things are to block ground units without being "tankable", yes? I wonder if there's a way to fill all those holes with tiles that are unwalkable, but don't look unwalkable... Doodads or cliff edges may offer a solution.
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Post #11 Phobic Aug 22 2010, 9:23 am
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![]() Made some terrain and natural mineral placement changes and I would like to hear more feedback on this map As usual...file: Thousand Lakes (Obs).scx (65.24 kb) -- 0 hits ![]() ![]() ![]() ![]() ![]() ![]() |
Post #12
HCM™Aristocrat
Aug 22 2010, 1:27 pm
Post #15 Phobic Aug 24 2010, 4:59 am
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![]() Added a custom ramp and removed the ugly dirt rivets in lake For closer look at ramp: Thousand Lakes (Obs).scx (63.53 kb) -- 2 hits ![]() ![]() ![]() ![]() ![]() ![]() |
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