TITLEI am working on a remake of one of my favorite sega games that goes by the same title. It is meant to be a dungeon crawler type game with a somewhat limited RPG aspect to it. I am attempting to keep it as faithful to the original as possible but some things will change such as I have two players.
SPECIFICATIONS- Players
1-2 players
- Map Tileset
Ulaan (cave)
- Map Size
256x256..multiple labyrinths per map
STORYLINE/INTRODUCTIONKill Dragon and reclaim the Holy Goblet
FEATURES- WASD controls with reason. Meant to add depth to actually being in the labyrinth..instead of clicking though.
- Other features are still being added/worked on
DETAILS (for RPGs and the like)
- Characters
Hero
- Weapons
Daggers, swords, shuriken, staffs, potions, apples, shields, bows, axes...etc
**Other then dagger/sword/apple other items are being worked on.
SCREENSHOTS/DEMOCurrent start of the mapYou can pick to play though with the UI hidden and only a boss bar or with the UI. Though at the moment in order to check level/xp gain you must unhide the UI though it is only a button away.Its really dark and dusty in hereWhat way should I take?OH NO! A zergling and I forgot my weapon at the start.Sigh...to bad the save feature is missing**The music on the video is actually what I was listening to...was unaware it would record that so enjoy some Queen.
PROGRESS- IDEAS (75%)
- TERRAIN (4%)
- UNIT PLACEMENT (1%)
- TRIGGERS (.5%)
UPDATES- 08/16/2010 (Date of last change)
Starting labyrinth finished. Just working on enemy placement
Made with the Map Production template.
Post has been edited 2 time(s), last time on Aug 16 2010, 9:18 am by deathfromace.
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Looks pretty cool, so far. Are you going to add to the UI at all or just leave it that empty?
Also, there are ways to create a custom save system, though I'm not sure how to do it myself. Perhaps that would be something to look into, as well.
Currently Working On: My Overwatch addiction.
I attempted to make a custom UI and it did not go so well. This is my first attempt at creating a custom map so my knowledge on a lot of things is very limited and doing this all myself it is taking some time. Just for what I have has been about 6+hrs a day for a week or two. Funny thing is if I had to do it again it would take me a better part of a day >.>
I have tried to use a save/load feature someone uploaded on another site and I can say that I had no idea what I was looking at and the "simple copy and paste" was not simple at all so I ended up ditching it in hopes I find an actual system that is easy to add or learn how to do it myself.
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Will this be submitted to the Blizzard Contest?
Post has been edited 1 time(s), last time on Aug 16 2010, 4:45 pm by payne.
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Not really sure but wouldn't this count as displaying it?
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Technically yes, but I think they're more worried about sharing it. Then again, I can't seem to find where SC2Mapster got the idea that maps can't be displayed beforehand.
Currently Working On: My Overwatch addiction.
I can't find that anywhere in the rules either so maybe it was misread on something. I will enter it but there are people with 5+ teams out there and its only me with very limited knowledge. The two main things I need to get my map off the ground is a save/load feature and a random dungeon generator would help a lot because if I had those I could only worry about adding items and custom spells for the enemies. I am also thinking it might be a neat little idea that if I can't get a RDG I can have people from the SCII community submit one to me (a labyrinth) because I am planning on having about 25-30 of them per map. And of course the people that decided to submit one would get credit for it.
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Would anyone like to test the map with me? I have come to find out I tend to miss player 2 triggers time to time as its not something I can test. And honest feedback is welcome. If so add me seanm1000@hotmail.com
Post has been edited 1 time(s), last time on Aug 17 2010, 4:03 pm by deathfromace.
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I wouldnt mind helping you. However, I would like to know how you got the unit to see so little. Normally the LOS is so much greater and reveals past cliffs.
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I have sight-blockers on all the walls and reduced the sight range on the zealot unit in the data editor.
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Looks pretty good so far... Good job
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